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Daivuk
/
PureDOOM
Pure DOOM - Single Header Doom Source Port
GNU General Public License v2.0
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[Request]: Uncapped/60 FPS Mode
#23
GithubPrankster
opened
3 weeks ago
0
clean up doom_get_framebuffer code
#22
ColleagueRiley
closed
4 months ago
0
SDL example crahses & SFX pitch issues
#21
ColleagueRiley
closed
5 months ago
9
Multiplayer thoughts...
#20
DEF7
opened
5 months ago
3
clean up doom_get_framebuffer
#19
ColleagueRiley
closed
5 months ago
1
clean up doom_get_framebuffer code
#18
ColleagueRiley
closed
5 months ago
3
move TODO feature to other feature
#17
ColleagueRiley
closed
5 months ago
1
MIDI for linux in example code
#16
ColleagueRiley
closed
5 months ago
4
Remove finished item from TODO list
#15
ColleagueRiley
closed
5 months ago
1
Show message & play sfx when a secret is found
#14
ColleagueRiley
closed
5 months ago
5
Print message when discovered a secret
#13
ColleagueRiley
closed
5 months ago
4
added RGFW example
#12
ColleagueRiley
closed
5 months ago
1
.WAD related suggestions and issues
#11
ColleagueRiley
closed
5 months ago
9
RGFW Example | More of a question than an issue.
#10
ColleagueRiley
closed
6 months ago
4
fix LoadMenu name conflict (winapi)
#9
ColleagueRiley
closed
6 months ago
2
Naming conflicts
#8
ColleagueRiley
closed
6 months ago
6
Fixed doom_getenv_impl() to return 0 instead implicitly returning
#7
DanB91
closed
7 months ago
0
Fixed wrong path being created for game saves
#6
Glowman554
closed
10 months ago
0
Include Implementation in `PureDOOM.h`
#5
ammrat13
closed
10 months ago
0
`PureDOOM.h` Does Not Include Implementation
#4
ammrat13
closed
10 months ago
0
A way to reset the game
#3
marceldobehere
closed
10 months ago
1
Create LICENSE
#2
Daivuk
closed
1 year ago
0
Enum Fix
#1
NicMagnier
closed
1 year ago
1