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DaveGreen-Games
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ShapeEngine
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
MIT License
335
stars
12
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Audio device overhaul
#47
SoloByte
closed
2 weeks ago
0
Outline Percentage drawing for all shapes.
#45
SoloByte
closed
1 month ago
0
CircleSector and CircleSectorCollider added
#44
SoloByte
closed
1 month ago
0
HTML5 Exports ?
#43
Mylab6
closed
1 month ago
2
Build on Linux or macOS
#42
AlexKordic
closed
2 months ago
2
Branch update for small hot fixes.
#41
SoloByte
closed
2 months ago
0
Fix the minimal example in readme
#40
jermdavis
closed
2 months ago
1
Game Window Class clean up
#38
SoloByte
closed
2 months ago
0
Screen texture 2.0
#36
SoloByte
closed
2 months ago
0
Transform2D overhaul
#33
SoloByte
closed
4 months ago
0
Draw Circle/Rect linethickness is different to all the other shapes
#32
SoloByte
closed
4 months ago
1
Transform2D overhaul
#31
SoloByte
closed
4 months ago
0
Rect Rotate functions pivot parameter does not work correctly
#30
SoloByte
closed
5 months ago
0
Cannot Compile with ProjectReference
#29
thygrrr
closed
5 months ago
1
Warnings with `dotnet build`
#28
thygrrr
closed
5 months ago
2
`System.TypeLoadException` with Minimal Project Setup
#27
thygrrr
closed
5 months ago
5
1.0 Overhaul
#25
SoloByte
closed
5 months ago
0
Shape collision switch
#3
SoloByte
closed
1 year ago
0
Small Input system overhaul
#2
SoloByte
closed
1 year ago
0
Relative UI system
#1
SoloByte
closed
2 years ago
0