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Deadlock989
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IndustrialRevolution
Industrial Revolution 3 is an overhaul mod for Factorio.
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Loading error - function "final_recipes_pass"
#354
BTAnthony
closed
9 months ago
3
Failed to load - cyclical dependency error
#353
BTAnthony
closed
9 months ago
1
Top-up/Overflow Options for Valves
#352
AlexSiemers
closed
9 months ago
3
More minor issues with explosion/damage shrapnel
#351
Deadlock989
closed
9 months ago
0
Would it make sense to remove wooden poles?
#350
ilya-bobyr
closed
9 months ago
3
Adjust smelting recipes and furnaces to match machines from the same era
#349
Beefster09
closed
10 months ago
1
Read tree count from forestry
#348
shysteph
closed
10 months ago
6
Small assembler alt-info placement
#347
Deadlock989
closed
10 months ago
1
Air pipe and machines
#346
mussii
closed
10 months ago
2
Water in output stalled ore washers unstable
#345
shysteph
closed
10 months ago
3
Static entity teleportation issues
#344
Deadlock989
closed
10 months ago
3
Does AAI Containers & Warehouses no longer work?
#343
5knnbdwm
closed
10 months ago
3
Incompatible mod installed
#342
dhasial
closed
10 months ago
2
Altfurnaces usefullnes
#341
DarthPointer
closed
10 months ago
1
Airships (alpha) - feedback requested
#340
Deadlock989
closed
8 months ago
27
Electroplater stops working until manual intervention
#339
doktorstick
closed
10 months ago
6
Chrome is dependent on brass
#338
Deadlock989
closed
10 months ago
0
Manifesto lag spike on opening / interface needs
#337
Deadlock989
closed
10 months ago
1
Not an issue, suggestion/idea for air purification
#336
ajklotz
closed
10 months ago
3
Auto-generated explosions with height offsets
#335
Deadlock989
closed
10 months ago
2
Not an issue, requesting to use an IR2 asset for an add-on mod
#334
the-clorax
closed
10 months ago
1
Ore washing plant does not accept crushed copper ore
#333
hollowstrawberry
closed
10 months ago
3
Battery Charger input buffer seems higher than necessary.
#332
ajklotz
closed
10 months ago
4
Delivery Plate entites are not reneamed
#331
Fabboz
closed
10 months ago
1
Fuel manager script error for vehicles with void power source and no grid
#330
Deadlock989
closed
10 months ago
0
Reduce electroplater fluidbox size
#329
Kaimdrol
closed
10 months ago
6
Carbon dioxide should not be a pollutant
#328
Sipke82
closed
11 months ago
0
Transfer plate voids items from if container gets newly configured filters
#327
ajklotz
closed
10 months ago
3
Crafting category issues
#326
Deadlock989
closed
11 months ago
1
Starting tech setting mahoosive tooltip issues
#325
Deadlock989
closed
11 months ago
3
Additional prerequisites are added unexpectedly
#324
kuxynator
closed
11 months ago
3
IR3 has detected a cyclical dependency in the technology tree.
#323
kuxynator
closed
11 months ago
3
Transfer plates don't work when there is a container containing items and another container set with filters of said item.
#322
ajklotz
closed
11 months ago
2
Liquified gases question, feature or bug?
#321
rivaroska
closed
11 months ago
1
Sprite and icon improvement candidates
#320
Deadlock989
closed
10 months ago
3
Suggestion: Small Assembler distinction
#318
mussii
closed
11 months ago
2
Toggle key doesn't preserve products finished count
#317
Deadlock989
closed
11 months ago
0
An electric arc turret is causing power problems
#316
Alex-1248
closed
11 months ago
2
Almost no point in using Heavy Roller / Picket
#315
Sipke82
closed
11 months ago
1
Disallow fast replace of small buffer tank with (underground) pipes
#314
doktorstick
closed
11 months ago
2
Delivery plates are invisible to enemies
#313
Deadlock989
closed
11 months ago
2
Heavy picket doesn't trigger delivery plates or land mines
#312
Deadlock989
closed
11 months ago
0
Blast furnaces cannot make steel ingots
#311
Elyviere
closed
11 months ago
1
Module slot audit
#310
Deadlock989
closed
11 months ago
0
[PL&IS] Status lights interfere with alt-mode info icon
#309
Deadlock989
closed
11 months ago
0
A couple of issues with building rotation
#308
Alex-1248
closed
11 months ago
3
Steam-powered Loaders & Stackers Non-Functional
#307
afewvowels
closed
1 year ago
4
One of my belt lines haves infinite amount of sulphur at the end of it.
#306
Maltsi
closed
1 year ago
2
[Black Rubber Belts] Minor visual issues
#305
Alex-1248
closed
1 year ago
3
supermagnets not affected by beacons?
#304
i-make-robots
closed
1 year ago
2
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