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Foundry-VTT-Lex-Arcana
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foundryvtt-lexarcana
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Main had features ahead this should not happen
#123
pplans
closed
1 year ago
0
Clean codebase
#122
pplans
opened
1 year ago
0
Allowing more than one discipline per ritual item
#121
Teotimus
opened
1 year ago
0
Any option of adding a new type of item, "Generic"?
#120
Teotimus
opened
1 year ago
0
Minor bug: Tooltips for rolls are clickable and overlap the Difficulty Threshold field
#119
Teotimus
opened
1 year ago
1
Implementing weapon difficulty/Expertus rule?
#118
Teotimus
opened
1 year ago
0
Add a "used" box to Indigitamenta
#117
Teotimus
opened
1 year ago
1
Make more visible the Difficulty Threshold for a roll on the chat card
#116
Teotimus
opened
1 year ago
1
(Foundry)
#115
sfckor
opened
1 year ago
0
Migration scripts for new properties
#114
parvusdomus
opened
1 year ago
0
Any chance of removing the "cap" on the De Bello roll on a weapon?
#113
Teotimus
opened
1 year ago
1
Suggestion: Adding a "Treated" checkbox
#112
Teotimus
opened
1 year ago
2
Added Peritia dropdown in rangedweapon
#111
parvusdomus
closed
1 year ago
0
Rolling a weapon from the item tab in a npc sheet doesn't get the number of dice right.
#110
parvusdomus
opened
1 year ago
4
Ranged Weapons sheet is missing the Peritia dropdown list
#109
parvusdomus
closed
1 year ago
2
Would it be possible to show what is an NPC or creature rolling for?
#108
Teotimus
opened
1 year ago
2
Suggestion: Adding a new tab for everything experience-related (specially Curriculum)
#107
Teotimus
opened
1 year ago
3
Chat messages missing translation keys?
#106
ForjaSalvaje
opened
1 year ago
3
Suggestion: Any change of auto-updating Pietas when you use an Indigitamentum?
#105
Teotimus
opened
1 year ago
3
Suggestion: Adding an "not carried" category in equipment
#104
Teotimus
opened
1 year ago
1
Customized rolls from weapons generate a Validation Error
#103
Teotimus
opened
1 year ago
4
Minor bug: Tooltip for three-dice rolls appears cut-off
#102
Teotimus
opened
1 year ago
2
v11 compatibility workaround
#101
parvusdomus
closed
1 year ago
2
Fix for #98 and #99
#100
parvusdomus
closed
1 year ago
3
NPCs without Fate Roll do have Fate Roll when rolling for armor
#99
Teotimus
opened
1 year ago
1
Melee weapons do not roll damage when icon heart is clicked
#98
Teotimus
opened
1 year ago
1
Dev -> Master 0.1.1
#97
pplans
closed
1 year ago
0
Suggestion: Adding a multiplier box somewhere in the weapon sheet
#96
Teotimus
opened
1 year ago
1
Fix for #94
#95
parvusdomus
closed
1 year ago
0
Specialization rolls do not work.
#94
Teotimus
closed
1 year ago
2
Compatibilitywith v11
#93
parvusdomus
opened
1 year ago
5
Add a way to edit/view/remove the province in the custos sheet
#92
parvusdomus
closed
1 year ago
2
Dev
#91
pplans
closed
1 year ago
0
Disable Fate Die for NPCs
#90
ForjaSalvaje
closed
1 year ago
1
Pause image
#89
parvusdomus
closed
1 year ago
0
Fix compatibility V10
#88
ForjaSalvaje
closed
1 year ago
0
del the turn funct in dam roll and bumped verified
#87
parvusdomus
closed
1 year ago
0
Migration to v10
#86
pplans
closed
2 years ago
0
Migration to v10
#85
ForjaSalvaje
closed
2 years ago
0
Migration to v10
#84
parvusdomus
closed
2 years ago
0
added the talent item and placed in custos sheet
#83
parvusdomus
closed
2 years ago
0
Fixed es.json and modified actor specialization sheet
#82
ForjaSalvaje
closed
2 years ago
0
Dev
#81
pplans
closed
2 years ago
0
Dev
#80
pplans
closed
2 years ago
0
Migration to v10 complete
#79
parvusdomus
closed
2 years ago
0
Cambio Cost ES.JSON
#78
ForjaSalvaje
closed
2 years ago
0
Success needs to shift 1 value as 0 versus objective is not success and shows 1 grade higher on 9 vs 6 or 12 vs 6
#77
ForjaSalvaje
closed
2 years ago
0
get datas and all item sheets but rituals fixed
#76
parvusdomus
closed
2 years ago
0
Change Journals font to Book Antiqua
#75
ForjaSalvaje
closed
2 years ago
0
Tidier rituals tab
#74
parvusdomus
closed
2 years ago
0
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