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FraserLee
/
bevy_sprite3d
Use sprites in a 3d bevy scene.
MIT License
145
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23
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unwrapping `params.images.get` panics, no matter what I do
#26
marijanp
closed
1 week ago
1
Shadows do not begin naturally
#25
zArubaru
opened
2 months ago
0
Format code and interest in accepting changes re sprite flipping and sprite anchor
#24
mgi388
opened
3 months ago
6
Update Readme Usage Section
#23
Kiruse
closed
3 months ago
1
Upgrade to Bevy 0.14
#22
janhohenheim
closed
4 months ago
1
Update to Bevy 0.14.0-rc.2
#21
janhohenheim
closed
4 months ago
1
Add a prelude
#20
vertesians
closed
3 months ago
1
Manually reformat/refactor code
#19
vertesians
opened
7 months ago
0
Unit testing issue
#18
regpab
opened
8 months ago
3
Unable to use versions before 2.8.0
#17
Kaendor
opened
8 months ago
3
expose base_color
#16
AngeloMateus
closed
3 months ago
0
Incorporate AtlasSprite rework for upcoming Bevy 1.13
#15
vertesians
closed
8 months ago
6
Update to bevy 0.12
#14
Deukhoofd
closed
1 year ago
1
Replace `partial_alpha` with `alpha_mode` field
#13
bardt
closed
1 year ago
3
Possibility to control Sprite3d's AlphaMode
#12
bardt
closed
1 year ago
2
Simple cleanup
#11
dmyyy
closed
1 year ago
3
Atlas size arbitrarily set to 9?
#10
dmyyy
closed
1 year ago
4
Only include necessary Bevy features
#9
rs017991
closed
1 year ago
1
Edges of sprites appear to have thin white lines.
#8
Cassumbra
closed
1 year ago
8
Using look_at or look_to to make a sprite face directly up makes that sprite dissapear.
#7
Cassumbra
closed
1 year ago
7
Modifying index yet the animation isn't doing anything
#6
rayanmargham
closed
1 year ago
1
panicked at 'called `Option::unwrap()` on a `None` value'
#5
rayanmargham
closed
1 year ago
2
Weird behaviour under a 3d camera
#4
Hakukano
closed
1 year ago
2
Alpha-channel shadow support
#3
FraserLee
closed
1 year ago
1
Animated atlas sprite working
#2
FraserLee
closed
2 years ago
0
How to step index forward?
#1
mrshmllow
closed
2 years ago
2