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GamesByMoonlight
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january
January's Game
The Unlicense
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Bug/85 - Enemy behavior near player
#86
LanceBailey
closed
5 years ago
0
Correct enemy behavior on reaching player
#85
LanceBailey
closed
5 years ago
0
Feature/59.2
#84
LanceBailey
closed
5 years ago
0
feature59 - added new environment textures, added button sprites to menu
#83
philomythos
closed
5 years ago
1
Feature/38
#82
ciscom1971
closed
5 years ago
1
Feature/38
#81
ciscom1971
closed
5 years ago
0
added title screen artwork
#80
philomythos
closed
5 years ago
1
Feature/62
#79
LanceBailey
closed
5 years ago
0
Feature/65 - Tengu deals damage based on animation
#78
LanceBailey
closed
5 years ago
0
feature/59 - Create new level w/ navmesh, objects
#77
LanceBailey
closed
5 years ago
0
Feature/58 - Update environment prefabs w/ colliders
#76
LanceBailey
closed
5 years ago
0
Feature/74
#75
philomythos
closed
5 years ago
0
Tengu should be banished back to heaven on death
#74
LanceBailey
closed
5 years ago
1
Feature/64 - Create cool death effects for tengu
#73
philomythos
closed
5 years ago
0
Feature/67 - Prevent player from throwing shurikens while eating
#72
LanceBailey
closed
5 years ago
0
Feature/65
#71
ciscom1971
closed
5 years ago
0
fixed animation bugs, created death effect shader for tengu
#70
philomythos
closed
5 years ago
0
Made a waypoints folder... also made a Waypoints prefab.. with 5 zone…
#69
ciscom1971
closed
5 years ago
1
i added 4 zones and a Player target zone. to the base enemy script.
#68
ciscom1971
closed
5 years ago
0
Delay actions when eating Mochi
#67
LanceBailey
closed
5 years ago
1
Simple Win/Loss screen
#66
LanceBailey
opened
5 years ago
1
Enemies attack player when at the table, do damage based on animation
#65
LanceBailey
closed
5 years ago
3
Enemy death animation
#64
LanceBailey
closed
5 years ago
1
Let shurikens strike terrain, enemies
#63
LanceBailey
closed
5 years ago
2
Improve shuriken speed, trajectory
#62
LanceBailey
closed
5 years ago
1
Update NavMesh Agents to reference waypoint system
#61
LanceBailey
closed
5 years ago
2
Create a waypoint system for the NavMesh Agent system
#60
LanceBailey
closed
5 years ago
4
Arrange a new scene with environment object prefabs
#59
LanceBailey
closed
5 years ago
1
Update environment prefabs w/ colliders
#58
LanceBailey
closed
5 years ago
1
Added rotation adjustment to enemies on spawn
#57
LanceBailey
closed
5 years ago
0
Feature/17.2
#56
philomythos
closed
5 years ago
0
Added Tengu prefab, and applied it to enemy spawners
#55
philomythos
closed
5 years ago
0
Feature/14
#54
ciscom1971
closed
5 years ago
0
Feature/12
#53
Zaneeverett
closed
5 years ago
0
Feature/16
#52
ciscom1971
closed
5 years ago
0
Tengu Enemy character
#51
philomythos
closed
5 years ago
0
Feature/15 - Let player eat Mochi
#50
LanceBailey
closed
5 years ago
2
Bug/48 - Special Enemy Spawning
#49
LanceBailey
closed
5 years ago
0
bug - special enemy spawning
#48
LanceBailey
closed
5 years ago
1
Put a script on shuriken so that it spins properly.
#47
LanceBailey
closed
5 years ago
0
Bug - shuriken should spin
#46
LanceBailey
closed
5 years ago
1
Improved Yamada Sensei model and textures, set up basic camera rig, a…
#45
philomythos
closed
5 years ago
0
Update Yamada Sensei artwork
#44
LanceBailey
opened
5 years ago
0
Add files via upload
#43
philomythos
closed
5 years ago
0
music
#42
philomythos
closed
5 years ago
0
Audio for gameplay
#41
LanceBailey
closed
5 years ago
1
Title Screen Audio
#40
LanceBailey
closed
5 years ago
1
Audio - Munchin' Mochi
#39
LanceBailey
opened
5 years ago
1
Implement title screen
#38
LanceBailey
closed
5 years ago
1
Enemy movement logic
#37
LanceBailey
closed
5 years ago
2
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