issues
search
Gamua
/
Starling-Framework
The Cross Platform Game Engine
http://www.starling-framework.org
Other
2.87k
stars
826
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Tween's cary over time easy to omit
#814
b005t3r
closed
8 years ago
8
AssetManager enqueueWithName doesn't use name argument for TextureAtlas xml
#813
jessadacharoen
closed
5 years ago
2
Error #3646: AGAL validation failed
#812
TROTech
closed
8 years ago
1
Use HTTPS instead of GIT protocol to allow the script to work in more network scenarios.
#811
lothrop
closed
8 years ago
3
Using FragmentFilter for RenderTexture causes error
#810
arhcy
closed
8 years ago
2
throw error
#809
matrix3d
closed
8 years ago
1
static filter causes: Fault, render() at FragmentFilter.as:128 *** Security Sandbox Violation ***
#808
gameaccount
closed
8 years ago
3
Skip frames if nothing has been changed
#807
maximgavrilov
closed
8 years ago
5
Mouse cursor customization
#806
sjabberwocky
opened
8 years ago
2
Better memory management (QuadBatch.dispose())
#805
b005t3r
closed
8 years ago
10
Mask rendered with scissor rectangle not positioned the same as mask rendered with stencil buffer
#804
joshtynjala
closed
8 years ago
6
Feature Request: Inverted mask
#803
b005t3r
closed
7 years ago
22
Attach starling.swc to each release
#802
honzabrecka
closed
8 years ago
2
Fix gradle build
#801
honzabrecka
closed
8 years ago
3
fix travis ci
#800
honzabrecka
closed
8 years ago
2
(Version 1.7) using ATF textures context loss results in an Error #3700
#799
Klug76
closed
8 years ago
4
Version 2.0 does not recover automatically after the loss of context
#798
Klug76
closed
8 years ago
1
DisplayObjectContainer now uses linkedlist to store children
#797
phendrax
closed
8 years ago
9
#3669 Error: Bad Input Size
#796
MuaoLoniel
closed
8 years ago
2
Texture::fromColor problem
#795
Klug76
closed
8 years ago
1
Multiple Starling loaded in a parent
#794
dolphin520
closed
8 years ago
4
Starling 2.0: Mask affects the color of rendered content
#793
joshtynjala
closed
8 years ago
3
Allow setting multiple render targets using Painter (Starling 2.0)
#792
Varnius
closed
8 years ago
15
Updated copyright to 2016
#791
maqnouch
closed
8 years ago
2
MovieClip with changing frame size
#790
gilamran
closed
8 years ago
3
AssetManager enqueuing File subclass won't work
#789
SamYStudiO
opened
8 years ago
5
Memory Leak in Scaffold project
#788
subdan
closed
8 years ago
6
Make Button.MAX_DRAG_DIST public and class variable
#787
GRiMe2D
opened
8 years ago
1
Utility function: insertIntAt
#786
ylazy
closed
8 years ago
1
Starling 1.7 Error #3692:All buffers need to be cleared every frame before drawing.
#785
BowenOO
closed
8 years ago
3
Using Context3DBufferUsage in QuadBatch
#784
vroad
closed
8 years ago
3
Problem about SystemUtil.executeWhenApplicationIsActive
#783
hejiacong
closed
8 years ago
1
Starling 1.7, ATF: Error #3677: Texture decoding failed. Internal error.
#782
santiagopuentep
closed
8 years ago
10
Why not use “Worker”
#781
liuhaitao32
closed
5 years ago
2
Update flex sdk to last release
#780
SlavaRa
closed
9 years ago
1
Added repeat property to FragmentFilter to allow wrapping AGAL shaders.
#779
devon-o
closed
8 years ago
4
FragmentFilter passTexture is always a RectangleTexture
#778
devon-o
opened
9 years ago
2
Method removeChild():DisplayObject never returns null
#777
b005t3r
closed
8 years ago
9
fixed potential memory leak in AssetManager.loadQueue that would prevent the calling object from garbage collection
#776
soccerob
opened
9 years ago
3
Sprite3D and hitTest
#775
fred1024
closed
8 years ago
4
Sprite's flatten() ignores/does not use QuadBatch's forceTinted
#774
b005t3r
closed
9 years ago
6
Feature requests for Starling 2.0
#773
GRiMe2D
closed
8 years ago
15
Starling pause
#772
Pandan
opened
9 years ago
13
travis: use specific version of AIR SDK
#771
honzabrecka
closed
9 years ago
1
fix travis
#770
honzabrecka
closed
9 years ago
4
Change splice in all places to Vector.removeAt (new in AIR 19)
#769
CrazyFlasher
closed
8 years ago
2
Setting onRestore always calls removeEventListener() which allocates a Vector.<Function>
#768
joshtynjala
closed
9 years ago
3
Small changes
#767
gabrielPeart
closed
9 years ago
3
Loading bitmap font texture from texture atlas
#766
b005t3r
opened
9 years ago
12
DisplayObjectContainer getBounds should ignore the invisible children
#765
leminhduc
closed
9 years ago
5
Previous
Next