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GarageGames
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Torque3D
MIT Licensed Open Source version of Torque 3D from GarageGames
http://torque3d.org
MIT License
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Fix Torque3D 64bit DSOs.
#2187
JeffProgrammer
closed
6 years ago
3
Physx 3.4
#2186
rextimmy
closed
5 years ago
1
delete old dml
#2185
John3
closed
6 years ago
0
removed isSky from template sky material files.
#2184
rextimmy
closed
6 years ago
0
Fix a few rendering issues in the Shape Editor
#2183
Areloch
closed
6 years ago
0
Asset browser initial
#2182
Areloch
closed
6 years ago
1
fix menuButtonHover/Pressed
#2181
John3
closed
6 years ago
2
add a check for toolbuild
#2180
John3
closed
6 years ago
0
Temporary decals as a save/load feature.
#2179
Bloodknight
opened
6 years ago
0
footprint decals cause a .decals file to me created/modified
#2178
Bloodknight
opened
6 years ago
4
Cubemap editor doesnt work as advertised.
#2177
Bloodknight
opened
6 years ago
1
Module system breaks zip support
#2176
chaigler
opened
6 years ago
1
Add test/debug skybox
#2175
Bloodknight
opened
6 years ago
1
Terrain chunks disappearing
#2174
ghost
opened
6 years ago
0
moves common weapon effects to a separate file
#2173
Bloodknight
closed
6 years ago
0
Deleting lurker breaks ryder
#2172
Bloodknight
opened
6 years ago
0
Fix for daeRawResolver resource leak
#2171
chaigler
closed
6 years ago
0
Fixes for compiling without Basic Lighting
#2170
chaigler
closed
6 years ago
0
Build fails when compiling without Basic Lighting
#2169
chaigler
closed
6 years ago
1
Fixes for compiling without Advanced Lighting
#2168
chaigler
opened
6 years ago
0
Build fails when compiling without Advanced Lighting
#2167
chaigler
opened
6 years ago
0
Remove legacy_stdio_definitions.lib
#2166
chaigler
closed
6 years ago
0
Remove dxerr.lib dependency
#2165
chaigler
closed
6 years ago
0
legacy_stdio_definitions.lib no longer required
#2164
chaigler
closed
6 years ago
1
SDL2 still linking dxerr.lib
#2163
chaigler
closed
6 years ago
2
Fixes Issue 2115
#2162
Bloodknight
closed
6 years ago
0
main.cs file overwritten on compiling
#2161
ghost
opened
6 years ago
9
fix opengl build when not using sdl on windows
#2160
rextimmy
closed
6 years ago
0
exposes getters for typevalidators.
#2159
Azaezel
closed
6 years ago
0
adds an mWrap and mWrapF method
#2158
Azaezel
closed
6 years ago
0
Adds a new function for defining network-aware console fields on NetObjects
#2157
Areloch
closed
6 years ago
0
Remove MNG and GIF loaders
#2156
Areloch
closed
6 years ago
0
Accumulation not working on terrain and forest
#2155
ghost
opened
6 years ago
1
Terrain base texture more than 2048?
#2154
John3
opened
6 years ago
8
Standards for fileNames, NavMesh, Terrain, Forest etc
#2153
ghost
opened
6 years ago
6
add NavMesh from WEditor
#2152
John3
opened
6 years ago
0
Removes the LibMNG and LunGIF libraries
#2151
Areloch
closed
6 years ago
0
"No NavMesh polygon near visit point" -console spam
#2150
ghost
opened
6 years ago
3
Player cannot step over rotated steps.
#2149
ghost
opened
6 years ago
0
Player can get stuck on objects when jumping into water.
#2148
ghost
opened
6 years ago
1
Player bounding box does not rotate with the player
#2147
ghost
opened
6 years ago
0
changes find, swap, for_each, and delete_pointer from global to t3d namespace
#2146
Azaezel
closed
6 years ago
0
SceneObject::isRenderEnabled() cleanup
#2145
Azaezel
closed
5 years ago
0
Allow correct display of widescreen resolutions (16:9 and 16:10 ratio) on a 4:3 ratio display
#2144
RichardsGameStudio
closed
5 years ago
2
Shape editor file writing error
#2143
Bloodknight
opened
6 years ago
0
Can't create new forest editor mesh
#2142
nev7n
opened
6 years ago
0
Unit testing T3D Engine
#2141
John3
opened
6 years ago
0
adds a slider for the HDR color shift
#2140
ghost
closed
1 year ago
0
Patch blueshift
#2139
ghost
closed
6 years ago
0
Update libpng to 1.6.34
#2138
Bloodknight
closed
6 years ago
1
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