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GarageGames
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Torque3D
MIT Licensed Open Source version of Torque 3D from GarageGames
http://torque3d.org
MIT License
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Small Cleanup to CodeInterpreter
#2237
JeffProgrammer
closed
6 years ago
2
cleans up all 'hides' warnings (at time of writing)
#2236
Azaezel
closed
6 years ago
0
Fix dumpConsoleClasses / dumpConsoleFunctions
#2235
CouleeApps
closed
6 years ago
0
Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
#2234
Areloch
closed
6 years ago
0
Use a circular buffer for getReturnBuffer to prevent buffer cloberring
#2233
CouleeApps
closed
6 years ago
2
PhysicalZone editing-display tools.
#2232
Azaezel
closed
6 years ago
0
Includes some renderbin declarations that are needed for AFX
#2231
Areloch
closed
6 years ago
0
Added an introduction paragraph to the README.md
#2230
b1skit
closed
6 years ago
3
5 Button mouse support
#2229
OTHGMars
closed
6 years ago
1
Make EngineAPI Export work properly
#2228
lukaspj
closed
5 years ago
3
Projectiles client collision issue?
#2227
petrifiedroadkill
closed
6 years ago
4
Add initPersistFields to mPropertyTable
#2226
lukaspj
closed
6 years ago
1
stop linux/mac undefined MSVC versioncheck spam.
#2225
Azaezel
closed
6 years ago
1
Adds convenience function to refresh console dialog.
#2224
Areloch
closed
6 years ago
0
DynamicRefreshFreq no longer working?!
#2223
ghost
opened
6 years ago
2
scatterSky mStaticRefreshFreq = 8;
#2222
ghost
opened
6 years ago
2
Running on Mac OS X
#2221
Deeech
opened
6 years ago
7
Changes for SFXSound::setPosition(time)
#2220
irei1as
closed
5 years ago
0
Security Fixes: String Buffers
#2219
CouleeApps
closed
6 years ago
2
CMake not creating relative paths for visual studio 2014
#2218
velteyn
closed
6 years ago
3
glTF 2.0 Support for Torque3D
#2217
HeadClot
opened
6 years ago
3
OpenGL vertex color and lighting bug.
#2216
ghost
opened
6 years ago
0
Expanded mesh baking functionality
#2215
Areloch
closed
6 years ago
0
Update recast
#2214
John3
closed
6 years ago
0
update to SDL 2.0.7
#2213
John3
closed
6 years ago
1
update to Bullet 2.88-master
#2212
John3
closed
6 years ago
0
Continous Integration System
#2211
andyjh92
opened
6 years ago
2
switchable GPU Support
#2210
Azaezel
closed
6 years ago
0
[Wishlist] non-terrain based plane lock for adding new objects.
#2209
Bloodknight
opened
6 years ago
3
selecting multiple prefabs in level editor causes crashes
#2208
Bloodknight
opened
6 years ago
0
Edited Materials dont apply new textures until you exit and reload [FPSGameplay Module]
#2207
Bloodknight
opened
6 years ago
0
companion to #2203:
#2206
Azaezel
closed
6 years ago
0
Implements hold and context keybinds
#2205
Areloch
closed
6 years ago
0
don't try to physically interact with a prefab with invalid entries
#2204
Azaezel
closed
6 years ago
0
Fixes console spamming of material profiles
#2203
Bloodknight
closed
6 years ago
0
Removes the GameObject folder insert for the scripted object creator grid
#2202
Areloch
closed
6 years ago
0
Linux Compatibility fixes
#2201
Bloodknight
opened
6 years ago
1
Linux compatibility fixes
#2200
Bloodknight
closed
6 years ago
0
Linux Compatibility fixes
#2199
Bloodknight
closed
6 years ago
0
Fixes up some menubar issues.
#2198
Areloch
closed
6 years ago
0
OpenAL Soft update
#2197
rextimmy
closed
6 years ago
0
Remove nested CLASSDOC Macro
#2196
Bloodknight
closed
6 years ago
0
Right Click menus in editor do not function correctly
#2195
Bloodknight
opened
6 years ago
1
update to libogg v133
#2194
John3
closed
6 years ago
0
bullet 2.87 update
#2193
John3
closed
6 years ago
2
fix sdlPlatformGL so we can compile without OpenGL when SDL is enabled
#2192
rextimmy
closed
6 years ago
0
sdl 2.0.7 update
#2191
rextimmy
closed
6 years ago
1
Some code cleanup on assets, entities and components, round 1
#2190
Areloch
closed
6 years ago
0
Bugfixes and improvements for the animation component and related assets
#2189
Areloch
closed
6 years ago
0
gcc/clang build fix
#2188
rextimmy
closed
6 years ago
1
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