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GrapeSodaGames
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Multiplayer
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Create and implement a prototype World tileset
#144
zaphodb2002
closed
6 months ago
0
network refactor
#143
zaphodb2002
closed
6 months ago
0
Refactor Multiplayer Networking Logic
#142
zaphodb2002
closed
6 months ago
7
server logic rework
#141
zaphodb2002
closed
4 months ago
0
Test out some different structures for the multiplayer server syncing
#140
zaphodb2002
closed
6 months ago
2
Clicking the "ready" button on the Lobby screen changes all players to Ready instead of just the local player
#139
zaphodb2002
closed
5 months ago
1
Server Syncing
#138
zaphodb2002
closed
6 months ago
0
Rework DebugPlayerInfo to work with the new logic
#137
zaphodb2002
closed
5 months ago
2
LobbyPlayer refactor
#136
zaphodb2002
closed
6 months ago
0
Sync Server and Game PlayerInfo
#135
zaphodb2002
closed
6 months ago
6
cleaning everything up
#134
zaphodb2002
closed
6 months ago
0
Need a more elegant way to reach the Game node
#133
zaphodb2002
closed
6 months ago
1
Update Class Diagram
#132
zaphodb2002
opened
6 months ago
0
decide on a font and implement
#131
zaphodb2002
closed
4 months ago
0
added version number and contact info
#130
zaphodb2002
closed
6 months ago
0
LobbyPlayer is not updating when player changes color or ready
#129
zaphodb2002
closed
6 months ago
2
fix multiplayer sync
#128
zaphodb2002
closed
6 months ago
0
Create a separate log stream for the Server
#127
zaphodb2002
opened
6 months ago
0
git lfs setup
#126
zaphodb2002
closed
6 months ago
0
Multiplayer not working again, dig into this
#125
zaphodb2002
closed
6 months ago
0
updating the class diagram
#124
zaphodb2002
closed
6 months ago
0
LobbyPlayer should not call Game.set_x() directly, should go through a signal from UI instead
#123
zaphodb2002
closed
5 months ago
1
When the host disconnects, other players should be kicked back to main menu
#121
zaphodb2002
closed
5 months ago
1
When a non-host player disconnects from the host, the player info is not updated to remove the disconnected player
#120
zaphodb2002
closed
5 months ago
4
Other player's color picker and ready button should be disabled in the Lobby screen
#119
zaphodb2002
closed
6 months ago
1
Server PlayerList implementation
#118
zaphodb2002
closed
7 months ago
0
Add the version number somewhere prominently on-screen
#117
zaphodb2002
closed
6 months ago
0
PlayerInfo implementation
#116
zaphodb2002
closed
7 months ago
0
Spend some time cleaning and reorganizing the class diagram
#115
zaphodb2002
closed
6 months ago
0
Automate creating a test build every time I run the debug in godot
#114
zaphodb2002
closed
6 months ago
2
audit public/private stuff
#113
zaphodb2002
closed
6 months ago
2
class diagram
#112
zaphodb2002
closed
7 months ago
0
Create a generic UIElement class for deriving things like the LobbyPlayer element
#111
zaphodb2002
closed
4 months ago
0
Create a reset function on the UIScreen
#110
zaphodb2002
opened
7 months ago
0
Create a more robust class diagram
#109
zaphodb2002
closed
7 months ago
1
refactor debug_player_info.gd
#108
zaphodb2002
closed
5 months ago
0
extracted PlayerInfo class
#107
zaphodb2002
closed
4 months ago
1
Added credits screen
#106
zaphodb2002
closed
7 months ago
0
untangling spaghetti
#105
zaphodb2002
closed
7 months ago
0
split up the long function
#104
zaphodb2002
closed
7 months ago
0
Replace all cross-module calls that make modifications
#103
zaphodb2002
closed
7 months ago
0
diagram
#102
zaphodb2002
closed
7 months ago
0
Group the debug windows together and make a superclass
#101
zaphodb2002
opened
7 months ago
1
extract ConnectionManager from the server
#100
zaphodb2002
closed
7 months ago
0
Save and load the server port from the local config
#99
zaphodb2002
closed
4 months ago
0
extract LocalConfig class
#98
zaphodb2002
closed
7 months ago
0
disable color picker when ready in lobby
#97
zaphodb2002
closed
7 months ago
0
Refactor LobbyPlayer.setup()
#96
zaphodb2002
closed
7 months ago
0
Extract a SceneManager object from GSGGame
#95
zaphodb2002
closed
4 months ago
1
Extract a ConnectionManager class from GSGServer
#94
zaphodb2002
closed
7 months ago
0
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