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GrapeSodaGames
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Multiplayer
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added some fonts and cleaned up the ui to fit
#196
zaphodb2002
closed
1 month ago
0
main camera
#195
zaphodb2002
closed
1 month ago
0
refactor local player stuff
#194
zaphodb2002
closed
1 month ago
0
Can we automate class diagrams?
#193
zaphodb2002
opened
1 month ago
0
load port from config file
#192
zaphodb2002
closed
2 months ago
0
Create a slime sprite
#191
zaphodb2002
opened
2 months ago
0
Create another player sprite
#190
zaphodb2002
opened
2 months ago
0
Non-combat challenges and puzzles brainstorming session
#189
zaphodb2002
opened
2 months ago
1
Genre and story brainstorming session
#188
zaphodb2002
opened
2 months ago
0
Enemy brainstorming session
#187
zaphodb2002
opened
2 months ago
0
uielement base class
#186
zaphodb2002
closed
2 months ago
0
Implement a camera
#185
zaphodb2002
closed
1 month ago
0
Flesh out the beats of our vertical slice
#184
zaphodb2002
opened
2 months ago
1
entity impl and ui pause mode
#183
zaphodb2002
closed
2 months ago
0
design lenses doc
#182
zaphodb2002
closed
2 months ago
0
Create a document to contain the answers to the lens questions
#181
zaphodb2002
closed
2 months ago
0
color palette
#180
zaphodb2002
closed
2 months ago
0
Create a color palette for this game
#179
zaphodb2002
closed
2 months ago
0
Iteration 10 Design Meeting 1
#178
zaphodb2002
opened
2 months ago
1
Iteration 10 Technical Meeting 2
#177
zaphodb2002
opened
2 months ago
1
Iteration 10 Technical Meeting 1
#175
zaphodb2002
closed
1 month ago
2
Iteration 9 Design Meeting 2
#174
zaphodb2002
closed
2 months ago
2
refactor ui
#173
zaphodb2002
closed
2 months ago
0
Implement a GSG_Entity class for things in the world, and GSG_UIElement for UI things
#172
zaphodb2002
closed
2 months ago
4
avoid generating white and black as random colors
#171
zaphodb2002
closed
2 months ago
0
Refactor GameState.set_up_local_player and the local player stuff in general
#170
zaphodb2002
closed
1 month ago
0
Movement in combat?
#169
zaphodb2002
opened
2 months ago
0
Decide how to handle turns in battle
#168
zaphodb2002
opened
2 months ago
0
Implement floating combat text
#167
zaphodb2002
opened
2 months ago
0
Implement combat input UI
#166
zaphodb2002
opened
2 months ago
0
Implement basic melee attack
#165
zaphodb2002
opened
2 months ago
0
Implement a switch to combat mode
#164
zaphodb2002
opened
2 months ago
0
Implement basic turn based combat system
#163
zaphodb2002
opened
2 months ago
0
Create a basic path level
#162
zaphodb2002
opened
2 months ago
1
fail gracefully when host disconnects
#160
zaphodb2002
closed
2 months ago
0
player input
#159
zaphodb2002
closed
2 months ago
0
Limit player colors to not white and not black
#158
zaphodb2002
closed
2 months ago
1
spawning player
#157
zaphodb2002
closed
2 months ago
0
fixed is_local_player()
#156
zaphodb2002
closed
2 months ago
0
Can we integrate gdformat and gdlint into the editor directly?
#155
zaphodb2002
opened
2 months ago
0
Multiplayer not working again
#154
zaphodb2002
closed
2 months ago
0
Players should spawn in when the game starts
#153
zaphodb2002
closed
2 months ago
3
handle players disconnecting
#152
zaphodb2002
closed
3 months ago
1
fixed to work with new networking
#151
zaphodb2002
closed
3 months ago
0
fix get_ready_status()
#150
zaphodb2002
closed
3 months ago
0
Player scene
#149
zaphodb2002
closed
3 months ago
1
Clean up unused code
#148
zaphodb2002
closed
3 months ago
1
real basic tileset
#147
zaphodb2002
closed
3 months ago
0
Different sound effects for footsteps based on ground type
#146
zaphodb2002
opened
3 months ago
0
Automate applying the 47 tile blob template in Godot
#145
zaphodb2002
opened
3 months ago
0
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