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Guil02
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Nn
#34
Guil02
closed
2 years ago
0
Nn
#33
Guil02
closed
2 years ago
0
Update gradle version
#32
glassmansam
closed
2 years ago
0
cleaned up the code in the guard algorithms
#31
Guil02
closed
2 years ago
0
Clean up
#30
MischaRauch
closed
2 years ago
0
Merge Astar
#29
MischaRauch
closed
2 years ago
0
d* lite intruder algo
#28
glassmansam
opened
2 years ago
1
Implement Game Over Conditions
#27
glassmansam
opened
2 years ago
0
Coordinate framing
#26
glassmansam
closed
2 years ago
1
Make collision handler accurate
#25
glassmansam
opened
2 years ago
0
Architecture
#24
Guil02
closed
2 years ago
0
merge the architecture branch in to the main branch
#23
Guil02
closed
2 years ago
0
Shaded Areas implementation
#22
glassmansam
opened
2 years ago
0
Implement Path Planning algorithm
#21
glassmansam
closed
2 years ago
0
Estimate target location
#20
glassmansam
opened
2 years ago
0
Determine Target Direction
#19
glassmansam
closed
2 years ago
0
D* Lite Literature
#18
glassmansam
closed
2 years ago
0
internal map for agents
#17
Guil02
closed
2 years ago
0
Vision Bug
#16
glassmansam
closed
2 years ago
0
Agent spawning bug
#15
MischaRauch
closed
2 years ago
2
marker implementation
#14
Guil02
opened
2 years ago
0
everything to do with markers
#13
Guil02
opened
2 years ago
0
algorithm interface
#12
Guil02
closed
2 years ago
0
vision handling
#11
Guil02
closed
2 years ago
0
simple collision handling
#10
Guil02
closed
2 years ago
1
move object (way moves are handled)
#9
Guil02
closed
2 years ago
0
go over component structure
#8
Guil02
closed
2 years ago
1
Displaying the game - Canvas
#7
MischaRauch
closed
2 years ago
0
Scenario: Singleton or static
#6
MischaRauch
closed
2 years ago
1
Initalize adjacent field for Tile class
#5
MischaRauch
closed
2 years ago
1
Tile[] adjacent storage
#4
MischaRauch
closed
2 years ago
0
Tile (Grid) class
#3
glassmansam
opened
2 years ago
0
Multi-Agent flooding algorithm
#2
Guil02
opened
2 years ago
0
Fix render slowdown
#1
glassmansam
opened
2 years ago
1