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HLCaptain
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proto-shape
Godot engine plugin for rapid prototyping.
MIT License
47
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2
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Added grid snapping to ProtoRamp
#33
HLCaptain
closed
1 week ago
0
Undo redo functionality for ProtoRamp
#32
HLCaptain
closed
1 week ago
0
Fixed packaging problem
#31
HLCaptain
closed
1 week ago
0
Save node property adjustments made via gizmos
#30
HLCaptain
closed
1 week ago
0
Grid snapping with new gizmos
#29
HLCaptain
closed
1 week ago
0
Addon does not work in packaged game
#28
RootKiller
closed
1 week ago
5
Fixed ProtoRamp gizmos and AssetLib import
#27
HLCaptain
closed
2 months ago
0
Include files only from /addons/proto-shape directory when downloading from AssetLib
#26
HLCaptain
closed
2 months ago
0
Minimize repository size
#25
HLCaptain
closed
1 month ago
1
Fix gizmos for ProtoRamp
#24
HLCaptain
closed
2 months ago
0
Modularized Gizmos, added ProtoGizmoWrapper
#23
HLCaptain
closed
2 months ago
0
ProtoRails and upgrading ProtoRamp
#22
HLCaptain
opened
3 months ago
0
Modularize gizmos
#21
HLCaptain
closed
2 months ago
0
Cleaning up plugin files for easier import and testing.
#20
HLCaptain
closed
3 months ago
0
Easier plugin import
#19
HLCaptain
closed
3 months ago
0
Fixed duplicated ramp on copy paste
#18
HLCaptain
closed
4 months ago
0
Copy and Paste duplicates prior shape on top of new instance
#17
NebulaAnimations
closed
4 months ago
4
Adding ProtoBorder
#16
farfalk
opened
8 months ago
3
Properties can be reset on ProtoRamp.
#15
HLCaptain
closed
8 months ago
0
Reseting properties on ProtoRamp
#14
HLCaptain
closed
8 months ago
0
Add material property to ProtoRamp
#13
farfalk
closed
8 months ago
4
ProtoRamps don't follow common CSG conventions about Inspector UX, and materials break in CSGCombiner trees
#12
farfalk
closed
8 months ago
4
Adding ProtoWall
#11
HLCaptain
opened
1 year ago
0
Adding ProtoArch
#10
HLCaptain
opened
1 year ago
2
8 adding remaining documentation
#9
HLCaptain
closed
1 year ago
0
Adding remaining documentation
#8
HLCaptain
closed
1 year ago
0
Added signals to refresh gizmo when needed.
#7
HLCaptain
closed
1 year ago
0
ProtoRamp children won't be affected by ProtoRamp property changes.
#6
HLCaptain
closed
1 year ago
0
Properly refresh gizmo selection mesh
#5
HLCaptain
closed
1 year ago
0
1 out of bounds get index 1 error
#4
HLCaptain
closed
1 year ago
1
Automatically add ramp collision on stairs
#3
ghost
opened
1 year ago
5
Avoid node hierarchy issues using ProtoRamp
#2
HLCaptain
closed
1 year ago
1
Out of bounds get index '1' error
#1
ghost
closed
1 year ago
3