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HackSoc
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LudumDare31
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Restart button on endgame screen
#69
LordAro
closed
9 years ago
0
Zombies are attracted to broken gates
#68
barrucadu
closed
9 years ago
0
Zombies are slow
#67
barrucadu
closed
9 years ago
2
Humans should be more appealing zombie targets than gates and windows
#66
qlkzy
closed
9 years ago
1
Indicate current mode for human
#65
qlkzy
closed
9 years ago
0
Make pathfinding try to avoid Mobiles
#64
qlkzy
closed
9 years ago
0
Allow humans to pathfind through broken windows
#63
qlkzy
closed
9 years ago
0
"Deploy Barrier" mode button
#62
qlkzy
closed
9 years ago
1
Radio to summon military support
#61
qlkzy
closed
9 years ago
0
Tanks
#60
qlkzy
closed
9 years ago
0
Help
#59
qlkzy
closed
9 years ago
0
Pause
#58
qlkzy
closed
9 years ago
0
Game over if all humans die
#57
qlkzy
closed
9 years ago
0
"Helipad"(?) which summons new humans if manned
#56
qlkzy
closed
9 years ago
0
Add optional repair hotzone to gates
#55
qlkzy
closed
9 years ago
0
Add lots of windows
#54
qlkzy
closed
9 years ago
0
Cooldown timer for humans
#53
LordAro
closed
9 years ago
0
Zombie kill count needs more formatting
#52
LordAro
closed
9 years ago
0
Fix health bar drawing
#51
qlkzy
closed
10 years ago
0
Turrets track zombies outside their FoV
#50
barrucadu
closed
10 years ago
0
Human sprite/rotation when shooting "behind" them flips back and forth
#49
LordAro
closed
9 years ago
0
Zombies try to seek humans from too far away
#48
LordAro
closed
10 years ago
1
Sprite images offset incorrectly
#47
LordAro
closed
10 years ago
0
Turret sprite rotation buggy
#46
LordAro
closed
10 years ago
1
Tiredness?
#45
barrucadu
closed
9 years ago
0
Repairable features
#44
barrucadu
closed
9 years ago
0
Passive healing
#43
barrucadu
closed
10 years ago
0
Spawn keys should only work in debug mode
#42
barrucadu
closed
10 years ago
0
More game-like
#41
barrucadu
closed
10 years ago
0
Map improvements
#40
barrucadu
closed
9 years ago
0
Sprite improvements
#39
barrucadu
opened
10 years ago
0
Draw layers
#38
barrucadu
closed
10 years ago
0
Increase size of screen area
#37
qlkzy
closed
10 years ago
0
Nicer survivor base
#36
qlkzy
closed
10 years ago
0
Increase silliness
#35
barrucadu
closed
10 years ago
1
Drag-select humans
#34
LordAro
closed
10 years ago
1
Custom collision detection
#33
qlkzy
closed
10 years ago
0
Calculate line-of-sight
#32
qlkzy
closed
10 years ago
0
Palette of buttons to set human modes
#31
qlkzy
closed
9 years ago
0
Modes for humans
#30
qlkzy
closed
10 years ago
0
Humans should be able to shoot bullets
#29
qlkzy
closed
10 years ago
0
Deployable traps to hurt zombies
#28
qlkzy
closed
10 years ago
0
Zombies hurt humans when they come in contact
#27
qlkzy
closed
10 years ago
1
Deployable barricades to stop zombies
#26
qlkzy
closed
9 years ago
1
Draw things using sprites rather than geometric primitives
#25
qlkzy
closed
10 years ago
0
Turrets should have a field of fire
#24
qlkzy
closed
10 years ago
0
Turrets should behave differently if manned
#23
qlkzy
closed
10 years ago
0
Entities destroy themselves when off the edge of the screen
#22
barrucadu
closed
10 years ago
0
Compute Mobile orientation based on velocity
#21
qlkzy
closed
10 years ago
0
Upgradeable features
#20
qlkzy
opened
10 years ago
0
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