As of ~April 2020, I stopped working on this project for several reasons.
The way I created this was quite "over done" to the point it got hard to work out how to add new features, perhaps due to trying to be an engine rather than a game. However, I am interested in one day revisiting this concept, however perhaps in a different repository rather than this one.
Open source Minecraft-like voxel sandbox game with multiplayer support.
More information about the project can be found in the Open Builder Wiki
This was made mostly for a YouTube series which can be found here: Lets Code A Multiplayer Voxel Game
A quick overview of the code and project structure can be found in the wiki article:
Please see main article here:
Terrain gen:
Early screenshot:
This project was heavily influenced by the following projects:
Another open source voxel sandbox game, one of the original ones. Also created using C++, and also has multiplayer support.
Open source multiplayer voxel sandbox game created using Java like the original minecraft.
Minecraft clone created by Fogleman in C.
D3PSI - Added GitHub actions, and created the install.sh file to automate the installation process on Linux systems
CalvinSpace - Created a lot of the textures for the blocks
Originally, this was going to be a Zombie game, but I got very bored of that very quickly, and so changed the project to be a voxel game instead.
As a result of this, the code was created for the zombie game, so when I decided to switch over, the code got messy very quickly.
To combat this, I did a massive refactor in just over 2 weeks, re-creating large parts of the project.
The before-refactor-project can be found here
The commit that adds the refactored code can be found here