A complete, ready to use, Neumorphic ui kit for Flutter
Try Flutter-Neumorphic on your browser : π https://flutter-neumorphic.firebaseapp.com/ π
https://pub.dev/packages/flutter_neumorphic
dependencies:
flutter_neumorphic: ^3.0.3
//requires flutter > 1.13.18
The in your .dart files
import 'package:flutter_neumorphic/flutter_neumorphic.dart';
Preview | Widget | Description |
---|---|---|
Neumorphic | The main Neumorphic Widget, a container which adds white/dark gradient depending on a lightsource and a depth | |
NeumorphicButton | A neumorphic button that plays with the depth to respond to user interraction | |
NeumorphicRadio | A set of neumorphic button whith only one selected at time, depending on a value and groupValue | |
NeumorphicCheckbox | A button associated with a value, can be checked/unckecked, if checked, takes the accent color | |
NeumorphicText | A Neumorphic text (only work with positive depth) | |
NeumorphicIcon | A Neumorphic icon (only work with positive depth) | |
material.TextField | For TextFields, just surround your existing material textfield widget with a Neumorphic (container) | |
NeumorphicSwitch | An On/Off toggle, associated with a value, if toggled, takes the accent color | |
NeumorphicToggle | An mutiple value toggle, associated with a selecteedIndex | |
NeumorphicSlider | A Neumorphic seekbar (range slider), the user can select a value in a range | |
NeumorphicProgress | A determinate progress, takes the displayed percentage | |
NeumorphicProgressIndeterminate | An inderminate progress-bar | |
NeumorphicBackground | Take the background color of the theme, can clip the screen with a borderRadius | |
NeumorphicApp | An application that uses Neumorphic design. Handle theme, navigation, localisation, and much more | |
NeumorphicAppBar | A Neumorphhic design app bar. Can be used inside Scaffold |
Neumorphic(
style: NeumorphicStyle(
shape: NeumorphicShape.concave,
boxShape: NeumorphicBoxShape.roundRect(BorderRadius.circular(12)),
depth: 8,
lightSource: LightSource.topLeft,
color: Colors.grey
),
child: ...
)
βοΈ Playing with LightSource & Depth
Attributes | Values | Description |
---|---|---|
LightSource | TopLeft, BottomRight, etc. / (dx, dy) | The source of light specifit to the theme or the widget, used to project white/dark shadows on neumorphic elements |
Shape | Concave / Convex / Flat | The shape of the curve used in the neumorphic container |
Depth | -20 <= double <= 20 | The distance of the widget to his parent. Can be negative => emboss. It influences on the shadow's color and its size/blur |
Intensity | 0 <= double <= 1 | The intensity of the Light, it influences on the shadow's color |
SurfaceIntensity | 0 <= double <= 1 | The intensity of the Surface, it influences on the concave/convex darkness |
Color | any Color | The default color of Neumorphic elements |
Accent | any Color | The default accent color of the Neumorphic element when activated (eg: checkbox) |
Variant | any Color | The default secondary color of the Neumorphic element (eg: used as second color on the progress gradient) |
BoxShape | Circle, RoundRect(radius), Stadium, Path | The box shape of a Neumorphic element. Stadium : roundrect with cirlces on each side |
Border | NeumorphicBorder | A border (color/width) to enhance contrast with background and others elements |
Shape | Widget | Image | Condition |
---|---|---|---|
Flat | depth >= 0 && shape == Flat | ||
Convex | depth >= 0 && shape == Convex | ||
Concave | depth >= 0 && shape == Concave | ||
Emboss | depth < 0 |
Text only handle positive depth
child: NeumorphicText(
"I love flutter",
style: NeumorphicStyle(
depth: 4, //customize depth here
color: Colors.white, //customize color here
),
textStyle: NeumorphicTextStyle(
fontSize: 18, //customize size here
// AND others usual text style properties (fontFamily, fontWeight, ...)
),
),
child: NeumorphicIcon(
Icons.add_circle,
size: 80,
),
How to display SVG icons ?
Simply use https://fluttericon.com/ to export your svg as .ttf & use NeumorphicIcon(YOUR_ICON)
Flutter Neumorphic supports custom shapes, just provide a path to
class MyShapePathProvider extends NeumorphicPathProvider {
@override
bool shouldReclip(NeumorphicPathProvider oldClipper) {
return true;
}
@override
Path getPath(Size size) {
return Path()
..moveTo(0, 0)
..lineTo(size.width/2, 0)
..lineTo(size.width, size.height/2)
..lineTo(size.width/2, size.height/2)
..lineTo(size.width, size.height)
..lineTo(0, size.height)
..close();
}
}
And use NeumorphicBoxShape.path
Neumorphic(
style: NeumorphicStyle(
boxShape: NeumorphicBoxShape.path(MyShapePathProvider()),
),
...
),
You can import the Flutter logo as a custom shape using
Neumorphic(
style: NeumorphicStyle(
shape: NeumorphicBoxShape.path(NeumorphicFlutterLogoPathProvider()),
),
...
),
For design purposes, or simply to enhance accessibility, you can add a border on Neumorphic widgets
Neumorphic(
style: NeumorphicStyle(
border: NeumorphicBorder(
color: Color(0x33000000),
width: 0.8,
)
),
...
)
You can enable/disable it (eg: listening an Accessibility Provider) with isEnabled
border: NeumorphicBorder(
isEnabled: true,
color: Color(0x33000000),
width: 0.8,
)
Note that borderColor
and borderWidth
default values has been added to NeumorphicThemeData
NeumorphicTheme(
themeMode: ThemeMode.light, //or dark / system
darkTheme: NeumorphicThemeData(
baseColor: Color(0xff333333),
accentColor: Colors.green,
lightSource: LightSource.topLeft,
depth: 4,
intensity: 0.3,
),
theme: NeumorphicThemeData(
baseColor: Color(0xffDDDDDD),
accentColor: Colors.cyan,
lightSource: LightSource.topLeft,
depth: 6,
intensity: 0.5,
),
child: ...
)
To retrieve the current used theme :
final theme = NeumorphicTheme.currentTheme(context);
final baseColor = theme.baseColor;
final accentColor = theme.accentColor;
...
Toggle from light to dark
NeumorphicTheme.of(context).themeMode = ThemeMode.dark;
Know if using dark
if(NeumorphicTheme.of(context).isUsingDark){
}
You can use direcly in your project a NeumorphicApp
, surrounding your code
It handle directly NeumorphicTheme & Navigation (and all possibilities of MaterialApp )
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return NeumorphicApp(
debugShowCheckedModeBanner: false,
title: 'Neumorphic App',
themeMode: ThemeMode.light,
theme: NeumorphicThemeData(
baseColor: Color(0xFFFFFFFF),
lightSource: LightSource.topLeft,
depth: 10,
),
darkTheme: NeumorphicThemeData(
baseColor: Color(0xFF3E3E3E),
lightSource: LightSource.topLeft,
depth: 6,
),
home: MyHomePage(),
);
}
}
[]()
A Modern / Material (upgraded) card usually is a surface floating on top of our perceived background and casting a shadow onto it. The shadow both gives it depth and also in many cases defines the shape itself β as itβs quite often borderless.
Neumorphic card however pretends to extrude from the background. Itβs a raised shape made from the exact same material as the background. When we look at it from the side we see that it doesnβt βfloatβ.
Here's a Nereumorphic Button tap (slowed x2) from the sample app, you can see how the element seems to change its depth to its surface.
Contributors | |
---|---|
Florent Champigny | |
Olivier Bonvila | |
Gyl Jean Lambert | |
Jimmy Aumard | |
Overman775 | |
schopy |
Flutter-Neumorphic is released under the Apache2 license. See LICENSE for details.
If you use the open-source library in your project, please make sure to credit and backlink to www.idean.com