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IridescenceTech
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Stardust-Celeste
Stardust-Celeste a performant 3D cross-platform game engine!
Apache License 2.0
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print()
#39
quwiwi
opened
1 year ago
0
lua errors psp
#38
quwiwi
opened
1 year ago
0
Sprite uvs same order as AnimatedSprite
#37
psjuan97
closed
1 year ago
0
Integration testing with other projects
#36
IridescentRose
closed
1 year ago
0
Mathematics Library
#35
IridescentRose
closed
1 year ago
0
OpenAL & Vorbis
#34
IridescentRose
closed
1 year ago
2
Mesh & Fixed Mesh vertex attribute specification
#33
IridescentRose
opened
1 year ago
0
Master
#32
psjuan97
closed
1 year ago
3
Mesh Overhaul
#31
IridescentRose
closed
1 year ago
0
Fixed-Size Mesh Template
#30
IridescentRose
closed
1 year ago
0
V0.6 Development Changes
#29
IridescentRose
closed
1 year ago
1
VSYNC Toggle
#28
IridescentRose
closed
1 year ago
0
Documentation
#27
IridescentRose
closed
1 year ago
0
Fixed-Size Tilemaps (reduce overhead on Mesh)
#26
IridescentRose
closed
1 year ago
2
PS2 Support
#25
IridescentRose
opened
1 year ago
1
Integrate <Optional> EASTL support
#24
IridescentRose
closed
1 year ago
0
Stardust Interpreter
#23
IridescentRose
opened
1 year ago
0
Stardust Scripting System
#22
IridescentRose
opened
1 year ago
0
Graphics Intermediate Layer
#21
IridescentRose
closed
1 year ago
0
Mesh Underlying Type
#20
IridescentRose
closed
1 year ago
0
Controller Centralization
#19
IridescentRose
closed
1 year ago
0
Logger Changes
#18
IridescentRose
closed
1 year ago
2
Threadsafe
#17
IridescentRose
closed
1 year ago
1
Core Engine Assertions
#16
IridescentRose
closed
1 year ago
2
Rewrite Profiler
#15
IridescentRose
closed
1 year ago
0
Re-Evaluate Networking System
#14
IridescentRose
closed
1 year ago
0
Integrate Events System
#13
IridescentRose
opened
1 year ago
0
Add mouse wheel as buttons
#12
Fighter19
closed
1 year ago
0
FontRenderer: move from std::map to std::vector
#11
MotoLegacy
closed
2 years ago
0
Swap std::map<>::emplace with std::map<>::insert in FontRederer::add_text()
#10
MotoLegacy
closed
2 years ago
0
[Enhancement Request] Add support for RGBA and scalefactor input with FontRenderer
#9
MotoLegacy
closed
2 years ago
0
Graphics 2D + UI
#8
IridescentRose
closed
2 years ago
0
Input
#7
IridescentRose
closed
2 years ago
0
Input + Game Utils
#6
IridescentRose
closed
2 years ago
0
Graphics Base Package
#5
IridescentRose
closed
2 years ago
0
Network driver
#4
IridescentRose
closed
2 years ago
0
PSP Networking using Dialog
#3
IridescentRose
closed
2 years ago
0
Application (Flow) API
#2
IridescentRose
closed
2 years ago
0
Add utilities submodule
#1
IridescentRose
closed
2 years ago
1