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J-Andersen-UvA
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BabylonSignLab
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tests
#25
J-Andersen-UvA
closed
2 months ago
0
removing animations is possible now.
#24
J-Andersen-UvA
closed
2 months ago
0
camera now singleton
#23
J-Andersen-UvA
closed
2 months ago
0
Camera Singleton
#22
J-Andersen-UvA
closed
2 months ago
0
Fix Nemu avatar
#21
J-Andersen-UvA
closed
1 month ago
1
19 setcamangleinurl
#20
J-Andersen-UvA
closed
2 months ago
0
SetCamAngleInUrl
#19
J-Andersen-UvA
closed
2 months ago
0
AnimGroup Dispose
#18
J-Andersen-UvA
closed
2 months ago
0
We can now lock the camera to a bone through the url
#17
J-Andersen-UvA
closed
2 months ago
0
Refactor
#16
J-Andersen-UvA
closed
2 months ago
0
Blendshape integration
#15
J-Andersen-UvA
closed
2 months ago
0
Refactor code
#14
J-Andersen-UvA
closed
2 months ago
1
Disable blending for showing glosses only
#13
rem0g
closed
2 months ago
2
Blendshapes
#12
J-Andersen-UvA
closed
2 months ago
2
Clean up
#11
J-Andersen-UvA
closed
2 months ago
0
Screen capture shows filename of next glos
#10
rem0g
closed
2 months ago
0
For loop in fnuction should be replaced with different foreach of animation array
#9
rem0g
closed
2 months ago
0
Unable to move camera because of rotating camera that is still active, though its disabled
#8
rem0g
closed
2 months ago
0
Automatic processing - Fix change in camera view/avatar position when completing an animation
#7
rem0g
closed
2 months ago
1
label each animation to use the corresponding skeletalmesh
#6
J-Andersen-UvA
opened
2 months ago
1
Option to lock camera to bone in URL
#5
J-Andersen-UvA
closed
2 months ago
0
Automatic screen recording
#4
J-Andersen-UvA
closed
2 months ago
0
Animation Sequencing
#3
J-Andersen-UvA
closed
2 months ago
0
AnimationLoading: theme sequential or gloss single
#2
J-Andersen-UvA
closed
2 months ago
0
Make mesh loading cached
#1
J-Andersen-UvA
closed
2 months ago
2
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