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JRVeale
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hello-game
I started making a game engine. I got the jist of how they work, and decided it would be better to just use existing ones
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Vector2D operations shouldn't all alter values by default, should create a new vector
#22
JRVeale
opened
5 years ago
1
Added OwnerComponent, allows any entity to have an owner
#21
JRVeale
closed
5 years ago
0
AudioComponents: prevent adding a soundeffect to an entity with the same name as another
#20
JRVeale
opened
5 years ago
0
SavingState
#19
JRVeale
opened
5 years ago
0
Update volume during play as well as at start of play
#18
JRVeale
closed
5 years ago
0
Added name to entities (useful for debugging)
#17
JRVeale
closed
5 years ago
0
AudioComponent: Change Volume of SoundEffect already playing if got closer or further
#16
JRVeale
closed
5 years ago
2
AudioComponent: Add extra channels where needed
#15
JRVeale
opened
5 years ago
1
AudioComponent: n channels per SoundEffect
#14
JRVeale
opened
5 years ago
1
AudioComponents: Sync sounds to a metronome?
#13
JRVeale
opened
5 years ago
1
Add Sounds
#12
JRVeale
closed
5 years ago
4
Plane Switching Mechanism
#11
JRVeale
opened
5 years ago
0
Sounds
#10
JRVeale
closed
5 years ago
5
Add name to entities
#9
JRVeale
closed
5 years ago
1
Overhaul movement
#8
JRVeale
opened
5 years ago
0
Implement basic Inventory
#7
JRVeale
opened
5 years ago
1
Implement Wielding & Wearing / Holding
#6
JRVeale
opened
5 years ago
0
Fix stickyness of collision handling
#5
JRVeale
opened
5 years ago
0
Implement Status Component
#4
JRVeale
closed
5 years ago
1
Implement Inventory Component
#3
JRVeale
opened
5 years ago
1
Implement pause menu
#2
JRVeale
opened
5 years ago
0
Implement better collision component
#1
JRVeale
opened
5 years ago
0