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JacquesDiringer
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GLEngine
Graphic Engine, OpenGL render system
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Merge all vertices into a single big vertex buffer (at least as long as we have only static geometry/meshes) and use models to just index in it.
#12
JacquesDiringer
opened
6 years ago
0
Uniform buffers for shaders
#11
JacquesDiringer
opened
6 years ago
0
Frame based pool manager
#10
JacquesDiringer
opened
6 years ago
0
Renderable collections hash function
#9
JacquesDiringer
opened
6 years ago
0
Vertex buffers pool, with a frame buffer manager
#8
JacquesDiringer
opened
6 years ago
0
Glass dirt
#7
JacquesDiringer
opened
6 years ago
0
Lens flare
#6
JacquesDiringer
opened
6 years ago
0
Documentation with doxygen
#5
JacquesDiringer
opened
6 years ago
0
Convoluted environment map image test
#4
JacquesDiringer
opened
7 years ago
1
Enhance mix of diffuse and specular for Cook-Torrance PBR materials.
#3
JacquesDiringer
closed
7 years ago
2
Upgrade environment map convolution shader to Cook-Torrance integration.
#2
JacquesDiringer
opened
7 years ago
0
Distribute 2D convoluted textures slides non linearily according to the roughness in order to have more slices for small roughnesses.
#1
JacquesDiringer
opened
7 years ago
1