issues
search
JuniorUdale
/
MoreFluff
A Dicey Dungeons mod
4
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
add a wooden stake-like
#141
ncrecc
opened
1 year ago
0
Consider renaming Stun
#140
JuniorUdale
opened
2 years ago
0
Check more edge cases for Kleptolovania
#139
JuniorUdale
closed
2 years ago
1
Make countdown-splitting items stack better
#138
JuniorUdale
closed
2 years ago
2
Passive equipment is completely broken
#137
JuniorUdale
opened
2 years ago
0
Double check that Unending Barrage works properly
#136
JuniorUdale
opened
2 years ago
0
Use status.scriptonrolldice to make WKS and Glamour work better
#135
JuniorUdale
opened
2 years ago
2
Make Experimental Barrier work via actuator
#134
JuniorUdale
opened
2 years ago
0
Make a better Ion icon
#133
JuniorUdale
opened
2 years ago
0
Remember to crossreference Reunion items to prevent name clashes
#132
JuniorUdale
closed
2 years ago
6
use less ancient techniques for passive "when you do n damage, [do a thing]" equipment
#131
ncrecc
opened
2 years ago
0
It's not immediately evident what Coconut Gun actually *does* the turn after you use it
#130
ncrecc
closed
2 years ago
1
waltzer's jinx doesn't mention it repeats itself
#129
ncrecc
closed
2 years ago
1
Make items that give you Fury but do other stuff, work properly with Fury
#128
JuniorUdale
opened
2 years ago
1
Poison Thread+ inflicts 2 poison, but says it inflicts 1
#127
ncrecc
closed
2 years ago
4
Remove Boxtech from (basically) every item that uses it
#126
JuniorUdale
opened
2 years ago
0
Rework the generators
#125
JuniorUdale
opened
2 years ago
2
Essence rework
#124
JuniorUdale
closed
2 years ago
2
Consider letting Petrification Spell affect countdowns too
#123
JuniorUdale
opened
2 years ago
1
Rewrite Transmogrify
#122
JuniorUdale
closed
2 years ago
1
Buffer Overflow doesn't work
#121
JuniorUdale
closed
2 years ago
1
Rework Starpocalypse
#120
JuniorUdale
closed
2 years ago
1
How should metagame-affecting items work for Copycat?
#119
JuniorUdale
opened
2 years ago
3
Consider renaming Beam Power items to have a [dynamo] in their name
#118
JuniorUdale
closed
2 years ago
1
Big Shot should use a status/actuator and have its colour change
#117
JuniorUdale
closed
2 years ago
1
Rusty Broadsword is just the same as Rusty Sword now (since the latter got a buff)
#116
JuniorUdale
closed
3 years ago
1
We have access to rounding - use that for some items
#115
JuniorUdale
opened
3 years ago
2
Sort Time Bubble to the end of the status effect list
#114
JuniorUdale
opened
3 years ago
0
Fix Triangle Beam
#113
JuniorUdale
closed
2 years ago
3
Replace any "Next turn, do X" jinxes with their own status effects
#112
JuniorUdale
closed
3 years ago
1
Items whose slots change should probably do something with Magician's rule
#111
JuniorUdale
closed
3 years ago
3
Icicle Shotgun is red
#110
ncrecc
closed
3 years ago
1
Stun should prioritize non-weakened equipment
#109
JuniorUdale
closed
3 years ago
1
Suffocate doesn't work, it gets removed before its effect applies
#108
JuniorUdale
closed
3 years ago
1
Make sure to add specific changes for Magician's rule for "on X do Y" items
#107
JuniorUdale
closed
3 years ago
3
consider making shock/weaken swaps for completeness
#106
JuniorUdale
opened
3 years ago
3
rope dart, etc. "can get a bit loud because it just uses givedice multiple times" - try new elements.Dice()
#105
ncrecc
closed
2 years ago
2
Throw the Book is not marked witchonly or excludefromrandomlists
#104
ncrecc
closed
3 years ago
1
Consider making Helium Balloon visually turn the dice into balloons
#103
JuniorUdale
closed
3 years ago
1
"Ice Essence" doesn't exist - also remove the essence pack for now
#102
JuniorUdale
closed
3 years ago
1
Consider reverting Transmogrify+ to its previous version (guarantee the changed cards are the same)
#101
JuniorUdale
closed
3 years ago
1
Workaround to stop boxtech items triggering "on any equipment use" scripts multiple times
#100
JuniorUdale
closed
2 years ago
4
Update Luck-based items to use the 1.11 luck
#99
JuniorUdale
closed
3 years ago
1
Malevolence's effect maintains curse between battles too
#98
JuniorUdale
closed
3 years ago
2
Make Regen, Bleed, etc much better with that janky jinx thing
#97
JuniorUdale
opened
3 years ago
0
Stun? can target Burnt? dice, making Stun Blast less effective in PU (burnt dice is instantly stunned)
#96
ncrecc
closed
3 years ago
2
Crackleslash doesn't appear for Uptick Thief, despite explicitly being an Uptick item
#95
ncrecc
closed
3 years ago
1
[;] in gadget names crashes gadget preview; use [comma]
#94
ncrecc
closed
3 years ago
1
Whacksies jinx description does not display in sentence case when it applies
#93
ncrecc
closed
3 years ago
3
Bound can set a dice to its own value
#92
ncrecc
opened
3 years ago
2
Next