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JustinHuPrime
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NPlanetaryHaskell
CPSC 312 Group Project 1
GNU Affero General Public License v3.0
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Post and Pre Order tick tests
#79
wyndro
closed
3 years ago
0
Order tests
#78
wyndro
closed
3 years ago
0
Thrust should use up fuel
#77
wyndro
closed
3 years ago
0
Rest of the UI
#76
JohannCooper
closed
3 years ago
0
Type system - make Entity a type class
#75
JustinHuPrime
opened
3 years ago
0
Render ship velocities, the 3 health counters, owner of the ship, class of the ship
#74
JustinHuPrime
opened
3 years ago
0
Make board rendering use shader uniforms
#73
JustinHuPrime
opened
3 years ago
0
add simple initial board for two players
#72
JustinHuPrime
closed
3 years ago
0
Added initial board rendering
#71
JohannCooper
closed
3 years ago
2
add tests to verify multiple order rejecter
#70
JustinHuPrime
opened
3 years ago
0
filter out multiple thrust/attack orders per ship
#69
JustinHuPrime
closed
3 years ago
0
Filter out multiple attack/move orders per ship
#68
JustinHuPrime
closed
3 years ago
0
added basic readme documentation
#67
JustinHuPrime
closed
3 years ago
0
Add game mechanic documentation
#66
JustinHuPrime
closed
3 years ago
1
Warn the player if they're about to crash a ship into a planet
#65
JustinHuPrime
opened
3 years ago
0
Add planetary orbits
#64
JustinHuPrime
opened
3 years ago
0
Resolve ticks
#63
JustinHuPrime
closed
3 years ago
0
Let players choose which health category (structure, weapons, drive) to heal
#62
JustinHuPrime
opened
3 years ago
0
Resolve attack and thrust orders
#61
JustinHuPrime
closed
3 years ago
0
Board state sending
#60
JustinHuPrime
closed
3 years ago
0
Add crashes and too-far-from-sun removals
#59
JustinHuPrime
opened
3 years ago
0
Make acceleration and movement more realistic
#58
JustinHuPrime
opened
3 years ago
1
Add client side map scroll and zoom
#57
JustinHuPrime
opened
3 years ago
0
Write tests for tick resolvers
#56
JustinHuPrime
closed
3 years ago
0
Write tests for move resolvers
#55
JustinHuPrime
closed
3 years ago
1
Merge ship health values into one tuple/vec3i
#54
JustinHuPrime
opened
3 years ago
0
Implement line-of-sight checks for combat
#53
JustinHuPrime
opened
3 years ago
0
Implement relative velocity penalties to combat damage
#52
JustinHuPrime
opened
3 years ago
0
Implement range reductions to combat damage
#51
JustinHuPrime
opened
3 years ago
0
Make generators in TestUtil less silly
#50
JustinHuPrime
opened
3 years ago
0
Filter visible has been implemented
#49
JustinHuPrime
closed
3 years ago
0
Validate order
#48
JustinHuPrime
closed
3 years ago
0
Implement filterVisible
#47
JustinHuPrime
closed
3 years ago
0
Write order validator
#46
JustinHuPrime
closed
3 years ago
0
Resolve attack command
#45
JustinHuPrime
closed
3 years ago
0
Resolve thrust command
#44
JustinHuPrime
closed
3 years ago
0
Limit allowed number of players to two
#43
JustinHuPrime
closed
3 years ago
0
Move list sending
#42
JustinHuPrime
closed
3 years ago
0
Board state sending
#41
JustinHuPrime
closed
3 years ago
1
Unicode support in names of things
#40
JustinHuPrime
opened
3 years ago
0
Custom ship and base names
#39
JustinHuPrime
opened
3 years ago
0
Custom usernames
#38
JustinHuPrime
opened
3 years ago
0
remove makefile
#37
JustinHuPrime
closed
3 years ago
0
Wrote basic client windowing
#36
JustinHuPrime
closed
3 years ago
0
Implement mouse and rest of UI
#35
JustinHuPrime
closed
3 years ago
0
Add graceful handling of client quits
#34
JustinHuPrime
opened
3 years ago
0
Add better client-side handling for when a server connection fails
#33
JustinHuPrime
opened
3 years ago
0
Wrote core server loop
#32
JustinHuPrime
closed
3 years ago
0
Added list of moves
#31
JustinHuPrime
closed
3 years ago
0
Add tracking so each server thread knows what player it's handling
#30
JustinHuPrime
closed
3 years ago
0
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