KILLTUBE / corvid

Source Engine level converter for Call of Duty.
GNU Lesser General Public License v2.1
54 stars 12 forks source link
call-of-duty converter hammer-editor maps radiant source-engine vmf vmf2map

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Corvid (ˈkɔrvəd)

Corvid is a tool that converts Source Engine maps and their assets to be used in Call of Duty. It is currently in the beta-testing phase. This repository is for developers who know their way around Python and Git. If you are a mapper who wants to use Corvid, go to releases to download the latest version.

Supported games

What gets converted

Work-in-progress features

Currently not supported

Screenshots

Click to toggle ![Inferno](screenshots/Inferno.jpg "Inferno from CSGO") ![Cache](screenshots/Cache-1.png "Cache from CSGO") ![Cache](screenshots/Cache-2.png "Cache from CSGO") ![Cache](screenshots/Cache-3.png "Cache from CSGO") ![Mirage](screenshots/Mirage.png "Mirage from CSGO") ![Mirage](screenshots/Mirage-2.png "Mirage from CSGO") ![Mirage](screenshots/Mirage-3.png "Mirage from CSGO") ![Atrium](screenshots/Atrium.png "Atrium from L4D2") ![Sacrifice](screenshots/Sacrifice.png "Sacrifice from L4D2") ![Crossfire](screenshots/Crossfire-1.png "Crossfire from Black Mesa") ![Crossfire](screenshots/Crossfire-2.png "Crossfire from Black Mesa") ![Crossfire](screenshots/Crossfire-3.png "Crossfire from Black Mesa") ![Bounce](screenshots/Bounce-1.png "Bounce from Black Mesa") ![Bounce](screenshots/Bounce-2.png "Bounce from Black Mesa") ![Contact](screenshots/Contact.png "Contact from Insurgency")

Installing & running

For mappers

Get the latest release from the releases section and learn how to use it from the tutorial below.

tutorial

For developers

Clone this repository and its submodules and install the dependencies using the following commands.

git clone https://github.com/KILLTUBE/corvid.git --recurse-submodules
python -m pip install -r requirements.txt

To run Corvid, launch app.py. Choose your Steam director and the game of the map you want to convert, use the VMF file of the map (you can use BSP Source to decompile maps). Once the conversion is done, the map will be ready to be used with its assets properly converted for Call of Duty's mod tools.

Issues and known bugs

Sources and references

Third party libraries and references

Special thanks to

If you'd like to support my work, you can become a patron and help me keep working on this tool.

For further information and support, join the KILLTUBE Discord server

Icon file created by Freepik