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KajiTetsushi
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HomeworldSDL
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error when trying to run
#47
nesper8
closed
2 months ago
0
Feature/custom tech lists
#46
KajiTetsushi
closed
2 years ago
1
Feature/custom tech lists
#45
KajiTetsushi
closed
2 years ago
0
Add Turanic Raiders as a playable race
#42
KajiTetsushi
closed
3 years ago
0
Experiments
#41
rbrune
opened
3 years ago
1
Fix: set ion beam length ETG script variable correctly
#40
rbrune
closed
3 years ago
3
#22 add volley fire and ammunition shared modules
#38
KajiTetsushi
opened
3 years ago
0
#22 add volfire and ammo shared modules
#37
KajiTetsushi
closed
3 years ago
0
Enhancement: Increase universe update rate for smoother animations/physics
#36
rbrune
opened
3 years ago
13
Fix bad UI rendering issue
#35
rbrune
closed
3 years ago
4
Add missing extern declarations in header files
#34
rbrune
closed
3 years ago
4
Generic mine layer behaviors
#33
KajiTetsushi
opened
3 years ago
0
#22 add volfire and ammo shared modules
#32
KajiTetsushi
closed
3 years ago
1
#22 rename hasAmmo to hasAmmunition
#31
KajiTetsushi
closed
3 years ago
0
M03: add the "600k secured" speech
#30
KajiTetsushi
closed
2 years ago
1
M03: improve destruction of Kharak sequence
#29
KajiTetsushi
closed
2 years ago
1
M02: remove "inferior" deduction line from mission narrative
#28
KajiTetsushi
closed
2 years ago
1
Contribution guidelines
#27
KajiTetsushi
opened
3 years ago
6
M09: remove "hunt enemy" line from animatic
#26
KajiTetsushi
closed
2 years ago
2
#23 add P1 race basics
#25
KajiTetsushi
closed
3 years ago
0
P2 primitive skirmish playability
#24
KajiTetsushi
opened
3 years ago
0
P1 primitive skirmish playability
#23
KajiTetsushi
opened
3 years ago
1
Generic volley fire and ammunition behaviors
#22
KajiTetsushi
opened
3 years ago
1
Include Raiders Retreat bonus mission
#21
KajiTetsushi
opened
3 years ago
1
Singleplayer: custom campaigns, mission select
#20
KajiTetsushi
opened
3 years ago
1
#4 restore P1MissileCorvette volley fire
#19
KajiTetsushi
closed
3 years ago
0
P1StandardCorvette: add salvage ability
#18
KajiTetsushi
opened
3 years ago
1
#3 count P1MissileCorvette ammo
#17
KajiTetsushi
closed
3 years ago
0
Ion cannon beams don't stop on hit
#16
KajiTetsushi
closed
3 years ago
2
#1 fix biggie and kas2c scripts
#15
KajiTetsushi
closed
4 years ago
0
#13 ignore VScode and Xcode user envs
#14
KajiTetsushi
closed
4 years ago
0
Exclude VScode config and Xcode userdata
#13
KajiTetsushi
closed
4 years ago
0
P1 and P2 playable in skirmish and multiplayer
#12
KajiTetsushi
opened
4 years ago
0
Callbacks in attack and fire methods
#11
KajiTetsushi
opened
4 years ago
0
P1Mothership and P2Carrier
#10
KajiTetsushi
opened
4 years ago
0
Generic cloak behaviors
#9
KajiTetsushi
opened
4 years ago
0
R2DfgFrigate: add antimissile & antiplasma capabilities
#8
KajiTetsushi
opened
4 years ago
4
R2DefenseFighter: add antimissile capabilties
#7
KajiTetsushi
opened
4 years ago
0
P2Mothership: add gravwell
#6
KajiTetsushi
opened
4 years ago
0
P1IonArrayFrigate: add cloaking ability
#5
KajiTetsushi
opened
4 years ago
0
P1MissileCorvette can't volley fire
#4
KajiTetsushi
closed
3 years ago
0
P1MissileCorvette doesn't have missile ammo counter
#3
KajiTetsushi
closed
3 years ago
0
App maintainability, reliability, scalability
#2
KajiTetsushi
opened
4 years ago
0
Can't compile biggie and kas2c on macOS
#1
KajiTetsushi
closed
4 years ago
0