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Karazaa
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Argus
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Implement rotating camera
#63
Karazaa
opened
3 days ago
0
Implement Camera Zoom in Zoom Out
#62
Karazaa
opened
3 days ago
0
Implement ArgusCamera panning
#61
Karazaa
closed
3 days ago
0
Add unit testing for resetting queued waypoints in the NavigationComponent.
#60
Karazaa
closed
1 week ago
0
Add step to NavigationFunctionalTest to test following a waypoint path.
#59
Karazaa
closed
4 days ago
0
Add step to RetrieveArgusActorFromEntityFuncitonalTest to test removing an actor from the map.
#58
Karazaa
closed
1 week ago
0
Implement ArgusActor pooling
#57
Karazaa
opened
2 weeks ago
0
Investigate modelling solution for basic static meshes.
#56
Karazaa
opened
2 weeks ago
2
Add collision/avoidance to navigation.
#55
Karazaa
opened
2 weeks ago
0
Create unit test for FindEntitiesWithinXYBounds.
#54
Karazaa
closed
2 weeks ago
0
Add Functional Test for retrieving ArgusActors from ArgusEntities.
#53
Karazaa
closed
2 weeks ago
0
Create ArgusActor static data records so that we can spawn ArgusEntities dynamically.
#52
Karazaa
opened
2 weeks ago
0
Create team representation for entities.
#51
Karazaa
opened
2 weeks ago
0
Use Faction Static Data to drive visual differences in AArgusActors.
#50
Karazaa
closed
2 weeks ago
0
Consolidate logic across different ArgusCodeGenerator code generation files.
#49
Karazaa
opened
3 weeks ago
0
Modify Static Data setup to have a safe ID system.
#48
Karazaa
closed
1 month ago
0
Create StaticData code autogeneration.
#47
Karazaa
closed
2 weeks ago
0
Add FString::Printf formatting to NavigationFunctionalTest messages.
#46
Karazaa
closed
1 month ago
0
Add shift right click input to set waypoints for a path.
#45
Karazaa
closed
1 week ago
0
Use FString::Printf along with ARGUS_FUNCNAME and ARGUS_NAMEOF to format messages in test files.
#44
Karazaa
closed
1 month ago
1
Create static data asset representation for factions. Define static data access patterns at runtime.
#43
Karazaa
closed
1 month ago
1
Change debug visualization for selection to make way for faction display.
#42
Karazaa
closed
1 month ago
0
Expand Navigation Functional Tests to also test MoveToEntity. How do we do functional test steps?
#41
Karazaa
closed
1 month ago
0
Create test for TaskComponent::IsExecutingMoveTask
#40
Karazaa
closed
1 month ago
0
Create ArgusFunctionalTest parent class that contains utility functions for running functional tests the way I like.
#39
Karazaa
closed
1 month ago
0
Investigate creating custom timers to use with Unreal Insights for profiling.
#38
Karazaa
closed
2 months ago
0
Write TransformSystems tests.
#37
Karazaa
closed
2 months ago
0
Implement navigation to target entity.
#36
Karazaa
closed
1 month ago
0
Refactor TargetingSystems to use new systems structural syntax
#35
Karazaa
closed
2 months ago
0
Make CVar controls for turning on/off navigation debug visualizations.
#34
Karazaa
closed
2 months ago
0
Add more ArgusEntity testing around passing IDs that are too large into static functions.
#33
Karazaa
closed
2 months ago
0
Add operator bool test to ArgusEntity tests.
#32
Karazaa
closed
2 months ago
0
Add testing for HasLocationTarget.
#31
Karazaa
closed
2 months ago
0
Split ArgusGameLog into multiple different log categories by feature and create utils folder with multiple logging utilities.
#30
Karazaa
closed
1 month ago
0
Add unselecting of actor if it is already selected and selected again via select additive.
#29
Karazaa
closed
2 months ago
0
Make ArgusActors change color to represent selection state.
#28
Karazaa
closed
2 months ago
0
Investigate using Gauntlet or functional testing for automation tests in Unreal.
#27
Karazaa
closed
1 month ago
3
Make Marquee selection of multiple actors.
#26
Karazaa
closed
2 weeks ago
1
Figure out chorded input setup for additive selection of actors
#25
Karazaa
closed
2 months ago
0
Get desired entity to select from mouse projection when select action fires.
#24
Karazaa
closed
2 months ago
0
Convert ArgusEntityTemplate to use soft pointers instead of raw pointers.
#23
Karazaa
closed
2 months ago
0
Get mouse input projected onto surface location.
#22
Karazaa
closed
2 months ago
0
Show custom mouse cursor while playing.
#21
Karazaa
closed
2 months ago
1
Create 2.5d camera perspective.
#20
Karazaa
closed
3 months ago
0
Create a SystemManager that the GameMode has a reference to which will run systems every frame.
#19
Karazaa
closed
3 months ago
0
Create game object <-> entity logical connection.
#18
Karazaa
closed
3 months ago
0
Add tests for Targeting Component methods
#17
Karazaa
closed
3 months ago
0
Add tests for Identity Component methods
#16
Karazaa
closed
3 months ago
0
Create GetOrAdd method to ArgusComponentRegistry that will add the component if it doesn't exist when retrieved.
#15
Karazaa
closed
3 months ago
0
Allow autogenerated components to override UPROPERTY macros on a member variable by member variable basis.
#14
Karazaa
closed
3 months ago
0
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