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KarlClinckspoor
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UnderworldRandomizer
Randomizer for Ultima Underworld 1
MIT License
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Updated readme and added thoughts file.
#59
KarlClinckspoor
closed
8 months ago
0
Identified field appears to be the Heading field. Add functionality to set this to 2 (identified) for every appropriate item in the level.
#58
KarlClinckspoor
opened
1 year ago
0
I think I'm violating the Liskov substitution principle with GameObject, StaticObject and MobileObject
#57
KarlClinckspoor
opened
1 year ago
0
Upgrade to .NET 7.0
#56
KarlClinckspoor
closed
1 year ago
0
General review
#55
KarlClinckspoor
closed
1 year ago
0
"Invalid" items are being assined a bit too eagerly. A cursory lookup shows some tiles reference objects in the "invalid" category. Need to revise this.
#54
KarlClinckspoor
closed
1 year ago
3
Have an option to spawn the complete tripartite key somewhere, or remove the doors altogether, so the slots for item combinations can be used for something else.
#53
KarlClinckspoor
opened
1 year ago
0
Small UI revamp
#52
KarlClinckspoor
closed
1 year ago
0
First, most basic randomizer
#51
KarlClinckspoor
closed
1 year ago
0
Fun test: What happens if I change the itemID of Bragit from human fighter or whatever to rat?
#50
KarlClinckspoor
opened
1 year ago
2
When building the maps for logic, consider having two categories, one glitched and another glitchless
#49
KarlClinckspoor
opened
1 year ago
0
Consider adding a debris of gate travel near the moonstone, for convenience and/or softlock protection.
#48
KarlClinckspoor
opened
1 year ago
0
Reduce coupling by moving configuration manager stuff to a separate class
#47
KarlClinckspoor
closed
1 year ago
0
Create a (static) class that accepts something with a buffer (interfaced) and has a function to save binary. Remove this from the Arkloader and etc
#46
KarlClinckspoor
closed
1 year ago
0
Check if I'm modifying unknowingly the ObjAnimOverlay, and why UltimateEditor modifies apparently only that, and that fixes my modifications
#45
KarlClinckspoor
opened
1 year ago
0
Tool to extract buffers for studies and new unit tests.
#44
KarlClinckspoor
closed
1 year ago
1
Recheck if I'm extracting correctly the following properties
#43
KarlClinckspoor
closed
1 year ago
0
Create GameObject subclasses for objects 0 ("Endlist") and 1 (Player data). Update Factory to acomodate that.
#42
KarlClinckspoor
opened
1 year ago
1
When testing the GameObjectFactory, there was a bug with itemIDs and buffer lengths not making sense. Needs to fix this ASAP.
#41
KarlClinckspoor
closed
1 year ago
2
Shuffling items
#40
KarlClinckspoor
closed
2 years ago
0
Doors and locks
#39
KarlClinckspoor
closed
2 years ago
0
Separate namespaces
#38
KarlClinckspoor
closed
2 years ago
0
Added tests to StdSaveBuffer and made it simpler and better.
#37
KarlClinckspoor
closed
2 years ago
0
Added unit tests and fixed bugs with UWLinkedList
#36
KarlClinckspoor
closed
2 years ago
0
Add logging
#35
KarlClinckspoor
opened
2 years ago
0
Plan out the UWLinkedList. It's a logical mess.
#34
KarlClinckspoor
closed
2 years ago
1
Game object id based factory
#33
KarlClinckspoor
closed
2 years ago
1
Nail down the UpdateBuffer functions, automatic updates, etc
#32
KarlClinckspoor
closed
1 year ago
0
OrganizeBlockFiles
#31
KarlClinckspoor
closed
2 years ago
1
Preset combinations
#30
KarlClinckspoor
closed
2 years ago
0
Add a preset list of new combinations to the program
#29
KarlClinckspoor
closed
2 years ago
4
Create LICENSE
#28
KarlClinckspoor
closed
2 years ago
0
Fixed little bug when setting "destroy" flag
#27
KarlClinckspoor
closed
2 years ago
0
Item combinations
#26
KarlClinckspoor
closed
2 years ago
0
Fixed documentation of Utils
#25
KarlClinckspoor
closed
2 years ago
0
Create a tool to add item combinations
#24
KarlClinckspoor
closed
2 years ago
0
Added gitHub actions
#23
KarlClinckspoor
closed
2 years ago
1
Implement github-actions.
#22
KarlClinckspoor
closed
2 years ago
0
Changed inconsistent type of 'next' field (byte, short and int), all to short
#21
KarlClinckspoor
closed
2 years ago
0
Ideas for settings
#20
KarlClinckspoor
opened
2 years ago
2
Updated block loading and saving functions.
#19
KarlClinckspoor
closed
2 years ago
0
Moved path settings to a JSON file that should go in the Home directory.
#18
KarlClinckspoor
closed
2 years ago
0
Store paths as TOML or equivalent file, not hardcoded in the Settings.cs file
#17
KarlClinckspoor
closed
2 years ago
0
Is the index to next item in the array really a byte? How does this address 1024 possible indexes?
#16
KarlClinckspoor
closed
2 years ago
1
Is enemy damage a property of the enemy? Do enemies with certain items/weapons use them, like wands, special swords?
#15
KarlClinckspoor
opened
2 years ago
0
Support UW2
#14
KarlClinckspoor
opened
2 years ago
1
Is the player's inventory a part of the level data, or is it stored in player.dat, or somewhere else? How does that work?
#13
KarlClinckspoor
closed
1 year ago
1
How do containers work?
#12
KarlClinckspoor
closed
1 year ago
3
Implement JSON (de)serialization of game objects, tiles and maps.
#11
KarlClinckspoor
opened
2 years ago
0
Create buffer copies of various places to study.
#10
KarlClinckspoor
closed
1 year ago
2
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