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Khaligufzel
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Dimensionfall
A survival game inspired by Cataclysm: Dark Days Ahead and Bright Nights.
MIT License
12
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5
forks
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Procedural city generation (idea)
#411
snipercup
opened
2 days ago
2
Add cracked concrete variant tiles and prevent references duplication
#410
snipercup
opened
2 days ago
0
Itemgroupsimulation
#409
snipercup
opened
3 days ago
0
Abandoned bulding
#408
snipercup
opened
4 days ago
0
Add cracked concrete texture
#407
snipercup
opened
4 days ago
0
Add simulation button to itemgroups editor
#406
snipercup
opened
5 days ago
0
When duplicating a map, the references are also duplicated
#405
snipercup
opened
5 days ago
0
Change how mapdata.levels is used in the mapeditor
#404
snipercup
closed
2 days ago
0
finish House floor randomization
#403
snipercup
closed
3 days ago
0
Renaming area in mapeditor still fails sometimes
#402
snipercup
closed
2 days ago
1
Weapon tooltip
#401
snipercup
closed
4 days ago
0
Fix map list load
#400
snipercup
closed
5 days ago
0
New items, furniture hit adjustment, itemgroup adjustment
#399
snipercup
closed
1 week ago
0
Grocery store map
#398
snipercup
closed
1 week ago
0
Add "pipette" to the map editor
#397
snipercup
opened
1 week ago
0
No sprite shows up in the map list after clicking "create minitiature image" in the map editor
#396
snipercup
closed
5 days ago
0
Houses have randomized floors
#395
snipercup
closed
1 week ago
0
equipment alters Inventory space
#394
snipercup
closed
1 week ago
0
Add weapon stats to inventory tooltip
#393
snipercup
closed
4 days ago
0
Let houses have randomized floors
#392
snipercup
closed
1 week ago
0
Add Pick one to mapareas
#391
snipercup
closed
1 week ago
0
Fix overmap issues and add clickable tile
#390
snipercup
closed
1 week ago
0
Fix door and add travel step
#389
snipercup
closed
2 weeks ago
0
player marker stays after completing travel quest step
#388
snipercup
closed
1 week ago
0
Overmap arrow is outside the overmap
#387
snipercup
closed
1 week ago
0
Door state resets after save/load
#386
snipercup
closed
2 weeks ago
0
Furniture hides above player
#385
snipercup
closed
2 weeks ago
0
Buildmenu takes resources
#384
snipercup
closed
2 weeks ago
0
Craftingmenu: Update window after nearby items change
#383
snipercup
closed
2 weeks ago
0
Update readme, fix security gate
#382
snipercup
closed
2 weeks ago
0
Implement travel step for quests
#381
snipercup
closed
2 weeks ago
0
Animations and player movement
#380
Khaligufzel
opened
3 weeks ago
0
More music
#379
Khaligufzel
opened
3 weeks ago
0
Sound Overhaul
#378
Khaligufzel
opened
3 weeks ago
0
Building should take resources from the inventory
#377
snipercup
closed
2 weeks ago
0
Better enemy AI (Sight, smell, hearing, losing track of the player, patrolling)
#376
Khaligufzel
opened
3 weeks ago
0
Graphics Overhaul
#375
Khaligufzel
opened
3 weeks ago
0
craft menu: display which item and how many are lacking
#374
snipercup
closed
2 weeks ago
0
Can't open security fence when interacting with it
#373
snipercup
closed
2 weeks ago
0
Fix Quest list
#372
snipercup
closed
3 weeks ago
0
Hide overmap tiles until player explores them
#371
snipercup
closed
3 weeks ago
0
Hide player marker
#370
snipercup
closed
3 weeks ago
0
Misc improvements - Quest window, export, chunk load speed
#369
snipercup
closed
3 weeks ago
0
Player marker does not update on the overmap after scrolling
#368
snipercup
closed
3 weeks ago
0
Completed quest shows in the current quest list when loading a save
#367
snipercup
closed
3 weeks ago
0
Hide unexplored areas on the overmap again
#366
snipercup
closed
3 weeks ago
0
fix Mapeditor save
#365
snipercup
closed
3 weeks ago
0
Correct Furniture rotation
#364
snipercup
closed
4 weeks ago
0
Mapeditor saves after every edit instead of after the save button
#363
snipercup
closed
3 weeks ago
0
No grab trough wall
#362
snipercup
closed
4 weeks ago
0
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