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Khaligufzel
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Dimensionfall
A survival game inspired by Cataclysm: Dark Days Ahead and Bright Nights.
GNU General Public License v3.0
15
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7
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Parking garage
#429
snipercup
closed
1 month ago
0
Subway map
#428
snipercup
closed
1 month ago
0
Export map data script
#427
snipercup
closed
1 month ago
0
Road generation improvement
#426
snipercup
closed
1 month ago
0
Forest noise improvement and forest roads
#425
snipercup
closed
1 month ago
0
Decrease randomness in city placement
#424
snipercup
closed
1 month ago
0
Expand quest location selection
#423
snipercup
closed
4 days ago
0
Have road connections across overmap grids
#422
snipercup
closed
2 weeks ago
0
Improve forest generation on the overmap
#421
snipercup
closed
1 month ago
0
Prevent roads overriding the rockyhill tacticalmap
#420
snipercup
closed
1 month ago
0
Review the road connection strategy
#419
snipercup
closed
3 weeks ago
0
Properly match road tiles adjacent to eachother
#418
snipercup
closed
1 month ago
0
Roads between cities
#417
snipercup
closed
1 month ago
0
Overmaparea generation improvement, connect delete buttons
#416
snipercup
closed
1 month ago
0
Remove tacticalmaps
#415
snipercup
closed
1 month ago
0
Move overmap visualization to overmap area editor
#414
snipercup
closed
1 month ago
0
Overmap areas and city generation implementation
#413
snipercup
closed
1 month ago
0
City generation tool (not implemented in-game yet)
#412
snipercup
closed
1 month ago
0
Procedural city generation (idea)
#411
snipercup
closed
1 month ago
3
Add cracked concrete variant tiles and prevent references duplication
#410
snipercup
closed
1 month ago
0
Itemgroupsimulation
#409
snipercup
closed
1 month ago
0
Abandoned bulding
#408
snipercup
closed
1 month ago
0
Add cracked concrete texture
#407
snipercup
closed
1 month ago
0
Add simulation button to itemgroups editor
#406
snipercup
closed
1 month ago
0
When duplicating a map, the references are also duplicated
#405
snipercup
closed
1 month ago
0
Change how mapdata.levels is used in the mapeditor
#404
snipercup
closed
1 month ago
0
finish House floor randomization
#403
snipercup
closed
1 month ago
0
Renaming area in mapeditor still fails sometimes
#402
snipercup
closed
1 month ago
1
Weapon tooltip
#401
snipercup
closed
1 month ago
0
Fix map list load
#400
snipercup
closed
1 month ago
0
New items, furniture hit adjustment, itemgroup adjustment
#399
snipercup
closed
2 months ago
0
Grocery store map
#398
snipercup
closed
2 months ago
0
Add "pipette" to the map editor
#397
snipercup
opened
2 months ago
0
No sprite shows up in the map list after clicking "create minitiature image" in the map editor
#396
snipercup
closed
1 month ago
0
Houses have randomized floors
#395
snipercup
closed
2 months ago
0
equipment alters Inventory space
#394
snipercup
closed
2 months ago
0
Add weapon stats to inventory tooltip
#393
snipercup
closed
1 month ago
0
Let houses have randomized floors
#392
snipercup
closed
2 months ago
0
Add Pick one to mapareas
#391
snipercup
closed
2 months ago
0
Fix overmap issues and add clickable tile
#390
snipercup
closed
2 months ago
0
Fix door and add travel step
#389
snipercup
closed
2 months ago
0
player marker stays after completing travel quest step
#388
snipercup
closed
2 months ago
0
Overmap arrow is outside the overmap
#387
snipercup
closed
2 months ago
0
Door state resets after save/load
#386
snipercup
closed
2 months ago
0
Furniture hides above player
#385
snipercup
closed
2 months ago
0
Buildmenu takes resources
#384
snipercup
closed
2 months ago
0
Craftingmenu: Update window after nearby items change
#383
snipercup
closed
2 months ago
0
Update readme, fix security gate
#382
snipercup
closed
2 months ago
0
Implement travel step for quests
#381
snipercup
closed
2 months ago
0
Animations and player movement
#380
Khaligufzel
opened
2 months ago
0
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