issues
search
KiameV
/
moogle-mod-manager
Manages mods for Final Fantasy Pixel Remastered
MIT License
25
stars
3
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Initial configuration window too large and unmoveable
#36
GuyInDogSuit
opened
1 year ago
2
Archive support
#35
KiameV
closed
1 year ago
0
Kinds refactor
#34
KiameV
closed
1 year ago
0
Grid Menu
#33
Silvris
closed
1 year ago
0
Refactor author
#32
KiameV
closed
1 year ago
0
Refactor installer
#31
KiameV
closed
1 year ago
0
Dynamic games
#30
KiameV
closed
1 year ago
0
LoadFromFile returning nil on file not found
#29
Silvris
closed
2 years ago
3
As a user, I want Moogle Mod Manager to check for update automatically
#28
KiameV
opened
2 years ago
0
create a concept of shared mods - unity dll, magicite, bepinex, memoria, etc
#27
KiameV
closed
1 year ago
0
Initialize Game Directories for Windows OS
#26
Silvris
closed
2 years ago
0
Support Nexus mods
#25
KiameV
closed
1 year ago
0
As a `mod author`, I want to specify my working directory for each game so that when I'm pointing to local files, they load
#23
KiameV
closed
2 years ago
0
As a `mod author`, I want to test my mod.xml/json file without actually moving files so I can verify it works as intended
#22
KiameV
closed
2 years ago
0
As a user, I can use this application in the language of my choice.
#21
KiameV
opened
2 years ago
0
Virus Total Integration
#20
Albeoris
opened
2 years ago
1
Memoria Compatibility
#19
Albeoris
closed
1 year ago
7
Implement GUI in fyne
#18
KiameV
closed
2 years ago
0
Determine what Categories exist (like Sprites, Textures, etc)
#17
KiameV
closed
1 year ago
0
As the `mod manager`, I will download and copy the designated files from mods when they are enabled
#16
KiameV
closed
2 years ago
0
As a `user`, I can enable and disable mods
#15
KiameV
closed
2 years ago
0
As a `user`, I can view mods I have added so that I can later enable them
#14
KiameV
closed
2 years ago
0
As a `user`, I can Choose which Configuration options I want when I enable a mod so that only what I want is downloaded and installed.
#13
KiameV
closed
2 years ago
0
Manage movement/backup of files
#12
KiameV
closed
2 years ago
0
Detect mod file collisions
#11
KiameV
closed
2 years ago
0
As the `mod.xml maker`, I can edit existing mod.xml files
#10
KiameV
closed
2 years ago
0
As the `mod.xml maker`, I can create mod.xml files
#9
KiameV
closed
2 years ago
0
As the `mod.xml maker`, I can define and manage Configurations and their Choices
#8
KiameV
closed
2 years ago
0
As a `mod author`, I want to be able to submit a Memoria based mod
#7
KiameV
closed
1 year ago
0
As a `mod author`, I want to be able to submit a DLL Update based mod
#6
KiameV
closed
1 year ago
0
As a `mod author`, I want to be able to submit a BepInEx based mod
#5
KiameV
closed
1 year ago
0
As a `mod author`, I want to be able to submit a Magicite based mod
#4
KiameV
closed
1 year ago
0
As a `mod author`, I want to be able to submit a Bundle based mod
#3
KiameV
closed
2 years ago
0
As a `mod author`, I want to be able to create mod.xml files so that I can have `users` add my mod.
#2
KiameV
closed
2 years ago
0
As a `user`, I want to be able to add, view, and remove mods through the GUI
#1
KiameV
closed
2 years ago
0