issues
search
Kode
/
Kinc
Modern low level game library and hardware abstraction.
http://kinc.tech
zlib License
511
stars
121
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Rendertarget defaults to magenta in Metal (but is transparent on HTML5)
#832
oxue
closed
9 months ago
3
Weird drawing behavior with G4onG5 with Vulkan backend
#830
tcdude
opened
9 months ago
1
Fix potential crash when resizing windows when using D3D12 graphics backend
#829
FelixK15
closed
1 month ago
2
Fix compilation errors in input test
#828
FelixK15
closed
9 months ago
0
Potential fix for memory leak when resizing a display when using the D3D12 backend
#827
FelixK15
closed
9 months ago
1
Can't compile Krom
#826
e2002e
closed
9 months ago
0
[vulkan] fix relay semaphore handling
#825
Apprentice-Alchemist
closed
10 months ago
0
Use an extra semaphore to ensure swapchain image presentation waits f…
#824
Apprentice-Alchemist
closed
10 months ago
0
Screen tearing / Incomplete frames when instanced rendering (Vulkan on Android device (FP3))
#823
tcdude
closed
9 months ago
1
D3D12 crash when hiding/showing window multiple times
#822
RblSb
closed
1 month ago
7
Vulkan: multiple render targets broken
#821
luboslenco
opened
10 months ago
0
[Vulkan] Fix handling of render target depth
#820
luboslenco
closed
10 months ago
1
Fix getting render target pixels in Vulkan
#819
luboslenco
closed
10 months ago
0
Vulkan: Descriptor Set Cache
#818
sh-dave
closed
10 months ago
0
Prevent D3D12 crash if no debug layer support
#817
SunDaw
closed
11 months ago
0
try creating D3D11Device without debug flag if failed
#816
SunDaw
closed
11 months ago
0
[Windows] Make "borderless" and "on top" window styles function as expected
#815
zshoals
closed
11 months ago
0
Use KORE_OPENGL_ES define instead of OPENGLES
#814
luboslenco
closed
11 months ago
0
Fix Wasm backend compilation
#813
luboslenco
closed
11 months ago
0
HDR and wide color range output setup.
#812
Paolo-Oliverio
opened
1 year ago
0
Destroy more D3D12 stuff
#811
luboslenco
closed
1 year ago
0
[Direct3D12] Memory leak on window resize
#810
zshoals
closed
9 months ago
0
Weird behavior with large uniform buffers with the Vulkan backend
#809
tcdude
opened
1 year ago
0
Possibility to create 1D textures
#808
tcdude
opened
1 year ago
0
Fix DXT5 image decompression reading from incorrect buffer
#807
zshoals
closed
1 year ago
0
Uniform name "bias" compiles to metal shader as "bias0"
#806
posxposy
closed
8 months ago
0
[macos] Fix window size on retina display
#805
posxposy
closed
1 year ago
7
[macos] Implement missing ppi property for kinc_display_mode_t struct
#804
posxposy
closed
1 year ago
1
Release render target readback buffer in D3D12
#803
luboslenco
closed
1 year ago
0
Implement vertex_buffer_destroy for D3D12
#802
luboslenco
closed
1 year ago
0
Fix socket send flag
#801
mundusnine
closed
1 year ago
0
Implement raytracing for Metal
#800
luboslenco
closed
1 year ago
0
Update signature and use of krafix_compile
#799
tcdude
closed
1 year ago
0
Add support for custom mouse cursor images
#798
MoritzBrueckner
opened
1 year ago
0
Switch to 64bit and ensure deterministic state for `kinc_random_init` at runtime
#797
tcdude
closed
1 year ago
0
Without a GPU, the CPU of the computer is AMD, and the running failure flashes by. There is a breakpoint when compiling C++files. Can I have the program support my computer
#796
chuiliuyiyi
closed
1 year ago
5
initialize variables
#795
sh-dave
closed
1 year ago
0
[Vulkan] Add missing return in cleanup_swapchain.
#794
Apprentice-Alchemist
closed
1 year ago
0
Properly check that a Vulkan surface can be presented.
#793
Apprentice-Alchemist
closed
1 year ago
0
Implement Vulkan _destroy functions.
#792
Apprentice-Alchemist
closed
1 year ago
0
log kinc_socket_bind error
#791
sh-dave
closed
1 year ago
0
Linux Vulkan backend is leaking memory
#790
mundusnine
closed
1 year ago
0
[linux + vulkan] validation errors
#789
sh-dave
closed
1 year ago
0
Linux - rootunit [ multiple definition of ] error
#788
Onek8
closed
1 year ago
1
[Vulkan/Android] Fix lost surface handling.
#787
Apprentice-Alchemist
closed
1 year ago
0
clang 16.0.0 build fail
#786
Pro-pra
closed
1 year ago
1
Some globals make command-lists not thread-safe
#785
RobDangerous
opened
1 year ago
0
[Vulkan] Swapchain issues
#783
Apprentice-Alchemist
closed
1 year ago
2
Fixes for networking
#781
mundusnine
closed
1 year ago
0
Annihilate typos and clean up documentation
#780
zshoals
closed
1 year ago
1
Previous
Next