JUST LET ME PLAY THE DAMN GAME!
Rewriting my game I started back in 2019, except actually finishing it this time because I picked a good game engine that doesn't make basic programming and control of your own hardware overly complicated... and is also open-source! <3
On Godot version 4.2.2
Using godot-rust/gdext for most of the stuff, because of the type system. Prefer GDScript for things that probably won't need to interact with Rust code, and are simpler to just write as GDScript scripts.
This game is... well, obviously... free and open-source software! Yay! š
Many of my favorite games are either entirely free (no microtransactions) OR open-source / respect your digital freedoms. Be the change you wish to see in the world, right?
You're probably gonna want to spend most of your time in the pets-lib
folder.
This is where the Rust side of the codebase is in. The pets-gd
folder has the
Godot project, but that's edited with the actual Godot editor.
There's a quickstart script in pets-lib
for my CLI text editor bois. The
run
script just opens the main scene with whatever arguments you give. This
is pretty nice for testing purposes, but don't worry about reloading the editor
each time... Hot reloads are now supported. You should only have to reload it when
making a new class or changing fields on a class, or anything along those lines.
Refer to
this wiki page
for arguments n stuff to pass into these scripts. One useful argument is -e
,
which opens the editor instead of running the scene as a game.
When you finish making changes, build the library and start the game. Pretty self-explanatory from there.