MVStudio is a lightweight, easy to use, and integrated SfM (Structure from Motion) and MVS (Multi-View Stereo) solution. It is intended for learning/researching 3D computer vision. The SfM implementation was taken from Noah's earlier version of bundler and the MVS implementation was from Yasu's CMVS.
Prebuilt executables (for macOS, Linux, and Windows) can be downloaded here.
MVStudio depends on some third-party libraries and all dependencies (except for Qt) are included in the distribution. To build MVStudio, you need Qt, CMake, and of course, a compiler:
>= 5.0
>= 3.1
>= C++11
MVStudio has been tested on macOS (Xcode >= 8), Windows (MSVC >=2015), and Linux (GCC >= 4.8, Clang >= 3.3). Machines nowadays typically provide higher supports, so you should be able to build MVStudio on almost all platforms.
There are many options to build MVStudio. Choose one of the following (or whatever you are familiar with):
Option 1: Use any IDE that can directly handle CMakeLists files to open the CMakeLists.txt
in the root directory of
MVStudio. Then you should have obtained a usable project and just build. I recommend using
CLion or QtCreator. For Windows users: your IDE must be set for x64
.
Option 2: Use CMake to generate project files for your IDE. Then load the project to your IDE and build. For Windows users: your IDE must be set for x64
.
Option 3 (purely on command line): Use CMake to generate Makefiles and then make
(on Linux/macOS) or nmake
(on Windows with Microsoft
Visual Studio).
$ cd path-to-root-dir-of-MVStudio
$ mkdir Release
$ cd Release
$ cmake -DCMAKE_BUILD_TYPE=Release ..
$ make
x64 Native Tools Command Prompt for VS XXXX
(don't use the x86 one), then
$ cd path-to-root-dir-of-MVStudio
$ mkdir Release
$ cd Release
$ cmake -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release ..
$ nmake
Don't have any experience with C/C++ programming? Have a look at How to build MVStudio step by step.
Create a project
Reconstruction
MVStudio is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License or (at your option) any later version. The full text of the license can be found in the accompanying 'License' file.
Should you have any questions, comments, or suggestions, please contact me at liangliang.nan@gmail.com
Liangliang Nan
https://3d.bk.tudelft.nl/liangliang/
March 26, 2018
Copyright (C) 2014