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Remove Offers will skip offers
#20
JohnTMurphy-NIU
opened
2 years ago
0
Modify 'platform check' to separate platform logic from agent logic
#19
JohnTMurphy-NIU
opened
2 years ago
0
updateThreshold should use static instances of ProbAdjuster
#18
JohnTMurphy-NIU
opened
2 years ago
0
deltaProb and deltaProblWBoost functions can be removed from Player
#17
JohnTMurphy-NIU
opened
2 years ago
0
Consider reworking platform.findFavorite
#16
JohnTMurphy-NIU
opened
2 years ago
1
Add 'iteration' as parameter for batch run control
#15
JohnTMurphy-NIU
opened
2 years ago
0
Consider using boolean instead of Boolean for t/f initialized parameters.
#14
JohnTMurphy-NIU
opened
2 years ago
0
Consider revising 'validate' to be static, use separate methods for different kinds of validation
#13
JohnTMurphy-NIU
opened
2 years ago
0
FindFavorite does not necessarily find the agent with the highest degree
#12
JohnTMurphy-NIU
opened
2 years ago
1
Consider staggering the freeBox and limEdition events
#11
JohnTMurphy-NIU
opened
2 years ago
0
Player might choose to compare with self
#10
JohnTMurphy-NIU
opened
2 years ago
0
Consider calculating averages using floats or doubles instead of ints
#9
JohnTMurphy-NIU
opened
2 years ago
1
Consider recording time of purchase instead of incrementing time count
#8
JohnTMurphy-NIU
opened
2 years ago
0
Lootbox methods generateRarity() and generateBias() should be private static (probably?)
#7
JohnTMurphy-NIU
opened
2 years ago
0
Constructors for Lootbox are inconsistent and should be standardized
#6
JohnTMurphy-NIU
opened
2 years ago
0
Consider making decisionStrat an instance variable of Player instead of static
#5
JohnTMurphy-NIU
opened
2 years ago
0
Enums in Java
#4
JohnTMurphy-NIU
opened
2 years ago
0
Consider switching the history of Lootboxes from Stack<Integer> to Deque<Lootbox>
#3
JohnTMurphy-NIU
opened
2 years ago
0
Refactor Player Logic to make more modular
#2
JohnTMurphy-NIU
opened
2 years ago
0
Random number generator in LootBox should be static
#1
JohnTMurphy-NIU
closed
2 years ago
2