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LordFokas
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StargateTech2
http://mod-stargatetech.com
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Fix inventory rendering for blocks
#122
TehNut
closed
7 years ago
0
Item models should work now
#121
TehNut
closed
7 years ago
1
Opencomputers
#120
Cronosus
closed
8 years ago
9
test
#119
LizzyTrickster
closed
8 years ago
1
New buildserver
#118
Mechtecs
closed
8 years ago
3
Help with integrating
#117
StargateMC
closed
8 years ago
3
Updated Build Server
#116
Mechtecs
closed
8 years ago
4
Modular features in SGTech2
#115
StargateMC
opened
8 years ago
1
Config to disable gate generation [Suggestion]
#114
StargateMC
opened
8 years ago
3
Chunks
#113
lightning02
closed
9 years ago
2
Minecart was getting duped.
#112
marcin212
closed
9 years ago
0
Fixed #69 Exit facing the wrong way
#111
marcin212
closed
9 years ago
1
0.7.7(1.7.10) Shielding Set up
#110
messra20
closed
9 years ago
2
TODO: Add fake interfaces in TileEntityMachine
#109
LordFokas
closed
9 years ago
1
Crash placing blocks on the abstract bus
#108
ghost
closed
9 years ago
2
Config to disable portal generation
#107
sihawken
opened
9 years ago
1
Update from master
#106
LordFokas
closed
9 years ago
1
Fixed range check for large coordinates
#105
marcin212
closed
9 years ago
0
Deep Lava (Geothermal) Probe / Generator
#104
LordFokas
opened
9 years ago
4
Make BusPackets serializable.
#103
LordFokas
opened
9 years ago
0
Stupid core dependency in public API
#102
LordFokas
closed
9 years ago
0
In some rare cases the abstract bus adapter can't see an attached stargate
#101
downslope7
opened
9 years ago
1
Stargate rarely doesn't close
#100
downslope7
opened
9 years ago
5
Abstract Bus Adapter disappearing when wrapped on a side
#99
downslope7
closed
9 years ago
3
License updates. Should have been done in master, but oh well.
#98
LordFokas
closed
9 years ago
0
updated license to All Rights Reserved / public domain
#97
LordFokas
closed
9 years ago
0
CommandTPGate doesn't exactly work as advertised.
#96
LordFokas
opened
9 years ago
0
Ridden boats are not properly transported by the Transport rings
#95
LordFokas
opened
9 years ago
2
CC module is not optional
#94
LizzyTrickster
closed
9 years ago
13
Create zh_CN.lang
#93
ghost
closed
9 years ago
1
set no repair for personal shield
#92
marcin212
closed
9 years ago
1
Port 1.7
#91
LordFokas
closed
9 years ago
0
Shield block looks good now
#90
marcin212
closed
9 years ago
12
port to 1.7.10
#89
marcin212
closed
9 years ago
23
Update de_DE.lang
#88
Mechtecs
closed
9 years ago
4
shield emitters placing up to 128 (Y-coords)
#87
Cronosus
closed
9 years ago
6
Update de_DE.lang
#86
Mechtecs
closed
9 years ago
1
Added New Translation
#85
Mechtecs
closed
9 years ago
1
1.7 or 1.8?
#84
ghost
closed
10 years ago
8
Crash (1.6.4, v0.7.4)
#83
Cronosus
closed
9 years ago
5
Create cs_CZ.lang
#82
Cronosus
closed
10 years ago
0
1.7 support?
#81
ghost
closed
10 years ago
4
Crash when loading world
#80
LizzyTrickster
closed
10 years ago
5
Um, crash with Shield Controller.
#79
gjgfuj
closed
9 years ago
11
Respawn Crash
#78
Matchlighter
closed
10 years ago
9
Added /tpgate Command to Teleport to a Gate.
#77
Matchlighter
closed
10 years ago
1
ArrayIndexOuOfBounds in TileMachine#getColor(Side)
#76
LordFokas
closed
10 years ago
0
Naquadah Ore / Block stack issue
#75
LordFokas
closed
10 years ago
0
Crash when updating the mod
#74
LemADEC
closed
10 years ago
6
Stargate lighting seems broken
#73
LordFokas
closed
9 years ago
1
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