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MaKiPL
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OpenVIII-monogame
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
MIT License
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hotfix had a bug in where it wasn't stripping extension off of a file…
#90
Sebanisu
closed
5 years ago
0
made archive worker not static. I added one static function that crea…
#89
Sebanisu
closed
5 years ago
0
Small update. menus saves lzss
#88
Sebanisu
closed
5 years ago
0
Some folder moving.
#87
Sebanisu
closed
5 years ago
0
project was looking for init_debugger_fields.cs
#86
Sebanisu
closed
5 years ago
0
string dump files.
#85
Sebanisu
closed
5 years ago
0
FF8.Encoding doesn't support multichar bytes
#84
Sebanisu
closed
5 years ago
3
Started to remove duplicate encoder code
#83
Sebanisu
closed
5 years ago
0
FF8String vs FF8.Encoding
#82
MaKiPL
closed
5 years ago
3
JSM: Formatting and execution of game scripts
#81
Albeoris
closed
5 years ago
6
Changes to kernel.bin and related
#80
Sebanisu
closed
5 years ago
0
Junction Menu progress
#79
Sebanisu
closed
5 years ago
0
In Game Menu progress
#78
Sebanisu
closed
4 years ago
14
End of Overture color corruption.
#77
Sebanisu
closed
5 years ago
3
kernal.bin mostly flushed out.
#76
Sebanisu
closed
5 years ago
0
Change Maki Extended to Extended
#75
Sebanisu
closed
5 years ago
0
syncing up my code to master so to remove the merge conflicts.
#74
Sebanisu
closed
5 years ago
0
Support Tonberry Mods
#73
Sebanisu
opened
5 years ago
2
updating test branch to latest master
#72
MaKiPL
closed
5 years ago
0
battle stage: some texture elements should be animated
#71
MaKiPL
opened
5 years ago
1
Battle entity polishing
#70
MaKiPL
closed
5 years ago
0
Made length check for null.
#69
Sebanisu
closed
5 years ago
0
Some tweaks to hopefully the code running the cd2000 version.
#68
Sebanisu
closed
5 years ago
0
made movie search scan all subdirectories.
#67
Sebanisu
closed
5 years ago
0
cd 2000 version support started.
#66
Sebanisu
closed
5 years ago
0
I added cd2000's registry entry.
#65
Sebanisu
closed
5 years ago
0
CD 2000 version doesn't have lang-en folder
#64
Sebanisu
closed
5 years ago
3
small tweaks to choosing game screen
#63
Sebanisu
closed
5 years ago
0
Menu's wip
#62
Sebanisu
closed
5 years ago
0
Expand Save Support
#61
Sebanisu
opened
5 years ago
2
Cache Strings
#60
Sebanisu
closed
5 years ago
5
Optimize drawing of dialogs/menus
#59
Sebanisu
opened
5 years ago
2
BattlePolish: Scale is wrong
#58
MaKiPL
closed
5 years ago
0
Battle stage: Parsing error with Edea platform (a0stg147)
#57
MaKiPL
closed
5 years ago
0
BattlePolish: grab monsters from encounter
#56
MaKiPL
closed
5 years ago
0
Text rendering monospaced
#55
Sebanisu
closed
5 years ago
2
Encoded text converted to string loses values.
#54
Sebanisu
closed
5 years ago
1
Window BG not scaling correctly
#53
Sebanisu
closed
5 years ago
1
All strings in mngrp.bin now readable.
#52
Sebanisu
closed
5 years ago
0
Added string reading for menus. Other small tweaks.
#51
Sebanisu
closed
5 years ago
0
TEX isn't handling iconfl00.TEX-iconfl03.TEX with pallets>=1 correctly.
#50
Sebanisu
closed
5 years ago
2
TextureHandler support for highres textures/mods begins
#49
Sebanisu
closed
5 years ago
1
TEX.TextureData.NumOfPalettes == 0 for Face_b00.TEX,Face_b01.TEX,Gf_big00.TEX,Gf_big01.TEX
#48
Sebanisu
closed
5 years ago
4
Exception with avio_alloc_context_read_packet::Invoke
#47
Sebanisu
closed
5 years ago
2
module_battle_debug: Shadows
#46
MaKiPL
opened
5 years ago
2
battleDat: Entities doesn't utilize bone0.pos
#45
MaKiPL
closed
5 years ago
0
battleDat: Weapons have messed up UV
#44
MaKiPL
closed
5 years ago
2
module_battle_debug: animation change system
#43
MaKiPL
closed
5 years ago
3
module_battle_debug: Render Monsters/Characters allow only vec3 position translation- we need rotation as well
#42
MaKiPL
closed
5 years ago
1
BattleMonsters: Some monsters are not rendering correctly
#41
MaKiPL
closed
5 years ago
3
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