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MaKiPL
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OpenVIII-monogame
Open source Final Fantasy VIII engine implementation in C# working on Windows and Linux (Android and iOS planned too!) [Monogame]
MIT License
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Some battledat changes and battle menu changes.
#141
Sebanisu
closed
4 years ago
0
Battle Model blinking eyes.
#140
Sebanisu
opened
4 years ago
1
Battle Model missing vertices / graphics glitch
#139
Sebanisu
opened
4 years ago
0
Battledat: crash with Edna in party.
#138
Sebanisu
closed
5 years ago
2
merging fork to main branch
#137
Sebanisu
closed
5 years ago
0
Grammar improvements to the documentation
#136
MinganMuon
closed
5 years ago
0
IGMData to namespace. And bug fixes.
#135
Sebanisu
closed
5 years ago
0
Some worldmaptweaks some menu tweaks.
#134
Sebanisu
closed
5 years ago
0
Removed Character and VisibleCharacter from Menu_Base replaced with Damageable
#133
Sebanisu
closed
5 years ago
0
Battle menu progress and fps camera fix.
#132
Sebanisu
closed
5 years ago
0
Battle stop/petrify to stop animation cause character to shake.
#131
Sebanisu
closed
4 years ago
2
BattleCamera flys off to nowhere (black screen)
#130
Sebanisu
closed
5 years ago
2
An invalid descriptor of the "zzz" entry
#129
Albeoris
closed
5 years ago
4
worldmap roads UVs should be inverted?
#128
MaKiPL
closed
5 years ago
0
worldmap collision is grabbed from 0-768 segments only
#127
MaKiPL
closed
5 years ago
0
fixed merge conflicts i think
#126
Sebanisu
closed
5 years ago
0
merging my fork to master
#125
Sebanisu
closed
5 years ago
0
worldmap world wrapping has missing faces
#124
MaKiPL
closed
5 years ago
4
worldmap InterchangeableZone: X=9 Y=11 missing
#123
MaKiPL
closed
5 years ago
1
Slight variance in source rectangle
#122
Sebanisu
opened
5 years ago
4
Disc 3 has a Eyes on me in a CD audio track
#121
Sebanisu
closed
5 years ago
1
Linux: fluidmidi dependency fail
#120
Birdulon
opened
5 years ago
3
world - water blocks should be infinitely replicated on edges of map
#119
MaKiPL
closed
5 years ago
2
world_module: Texture assignation is not complete
#118
MaKiPL
closed
5 years ago
2
Small update to module_field_debug
#117
Sebanisu
closed
5 years ago
0
GraphicsDeviceManager is defined in an assembly that is not referenced
#116
KandyMan1990
closed
5 years ago
4
Battle monster rendering + various minor fixes
#115
MaKiPL
closed
5 years ago
0
Fluid_Midi - maintain final quality
#114
MaKiPL
opened
5 years ago
0
Items WIP
#113
Sebanisu
closed
5 years ago
0
Fixed reading gamepath from registry
#112
noctarius
closed
5 years ago
1
Update AssemblyInfo.cs
#111
AndrewDonoher
closed
5 years ago
0
Screenshots?
#110
neuromancer
closed
5 years ago
2
Feature/project reorganization
#109
benjaminfoo
closed
5 years ago
0
Feature/project reorganization
#108
benjaminfoo
closed
5 years ago
0
Reorganize project structure
#107
benjaminfoo
closed
5 years ago
1
Architecture Refactoring
#106
benjaminfoo
closed
5 years ago
0
workaround for directX audio using nAudio
#105
Sebanisu
closed
5 years ago
0
tweaks to directx mode
#104
Sebanisu
closed
5 years ago
0
Walkmesh / NavigationMesh not implemented
#103
benjaminfoo
closed
5 years ago
3
Direct3d mode
#102
Sebanisu
closed
5 years ago
0
XAudio throws exceptions when try to playback audio from ffmpeg.
#101
Sebanisu
closed
5 years ago
12
Direct3D build.
#100
Sebanisu
closed
5 years ago
2
State of the project / Communication
#99
benjaminfoo
closed
5 years ago
0
Coding Conventions / Architecture
#98
benjaminfoo
closed
5 years ago
8
Set title to OpenVIII
#97
benjaminfoo
closed
5 years ago
1
CD 2000 movies aren't installed automatically
#96
Sebanisu
opened
5 years ago
3
graceful exit now triggers on Exit() instead of only on escape key pr…
#95
Sebanisu
closed
5 years ago
0
Exceptions when exit and not using escape.
#94
Sebanisu
closed
5 years ago
1
Junction menu mostly done.
#93
Sebanisu
closed
5 years ago
0
Battle module camera progress
#92
MaKiPL
closed
4 years ago
7
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