issues
search
MagmarFire
/
Enso-Music-Player
A simple, free music looping system for Unity 3D.
MIT License
13
stars
2
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Housekeeping for LoopPoints
#30
MagmarFire
opened
6 years ago
0
Eliminate the need to specify an audio clip's relative file path
#29
MagmarFire
opened
6 years ago
0
Cannot make a build due to UnityEditor namespace in plugin
#28
kyleshepherd
closed
6 years ago
3
Propose Logo/Icon
#27
mirzazulfan
opened
6 years ago
1
Fix fading
#26
MagmarFire
closed
6 years ago
0
FadeToVolume()
#25
MagmarFire
closed
6 years ago
1
Deprecate MusicPlayer.Volume.set and add StartVolume
#24
MagmarFire
closed
6 years ago
1
Calling FadeIn() or FadeOut() in succession sets the actual volume to 0 or 1 before fading in and out, respectively
#23
MagmarFire
closed
6 years ago
3
Add song queuing
#22
MagmarFire
opened
6 years ago
1
Finite tracks
#21
MagmarFire
closed
6 years ago
0
TrackEndOrLoop
#20
MagmarFire
closed
6 years ago
0
Add unit test to check that out of bounds errors no longer occur
#19
MagmarFire
closed
6 years ago
1
The player doesn't take into account Unity changing the sample frequency of a track after reading
#18
MagmarFire
closed
6 years ago
1
Optimize metadata reading
#17
MagmarFire
closed
6 years ago
0
Length issue with MP3
#16
MagmarFire
closed
6 years ago
1
Fix Issue #6
#15
MagmarFire
closed
6 years ago
0
Document API in the wiki
#14
MagmarFire
closed
6 years ago
0
Refactor the unit tests a bit by moving common setup functionality to another file
#13
MagmarFire
closed
6 years ago
1
If LOOPLENGTH isn't defined, an error is thrown
#12
MagmarFire
closed
6 years ago
1
WAVs don't support reading metadata (ID3v1 vs ID3v2 issue?)
#11
MagmarFire
closed
6 years ago
2
Providing a loopstart + looplength combination that goes out of bounds should throw a better error
#10
MagmarFire
closed
6 years ago
1
Scrubbing after crossfade scrubs the previous song
#9
MagmarFire
closed
6 years ago
0
Stop()
#8
MagmarFire
closed
6 years ago
0
Scrubbing to the end of some songs will throw an error
#7
MagmarFire
closed
6 years ago
0
Scrubbing should not play a track if it's currently stopped or paused.
#6
MagmarFire
closed
6 years ago
0
PlayAtPoint
#5
MagmarFire
closed
6 years ago
1
Pausing too soon will cause the primary and secondary clips to play simultaneously
#4
MagmarFire
closed
6 years ago
0
Reduce potential breaks and seams in loops
#3
MagmarFire
closed
6 years ago
1
Implement equal-power crossfading
#2
MagmarFire
closed
6 years ago
0
Pausing causes music speakers to desync
#1
MagmarFire
closed
6 years ago
1