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MakovWait
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godots
🚀Ultimate go-to hub for managing your Godot versions and projects! 🚀
MIT License
322
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25
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Unchecking any platform makes mono builds disappear
#49
DeeJayLSP
closed
10 months ago
1
Asset library projects
#48
MakovWait
closed
10 months ago
0
Move action buttons before to search
#47
SeremTitus
closed
6 months ago
1
Self-Contained mode support??
#46
MakovWait
opened
10 months ago
0
Add routes concept
#45
artsich
closed
10 months ago
0
Open Recent project command
#44
artsich
closed
10 months ago
0
Add auto editor version search.
#43
artsich
closed
10 months ago
0
Add unit tests for local editor filter_by_name_pattern.
#42
artsich
closed
11 months ago
0
Add editor run command
#41
artsich
closed
11 months ago
0
Fix Command Viewer
#40
MakovWait
closed
11 months ago
0
Increase import_dialog.min_size
#39
MakovWait
closed
11 months ago
0
Godots cli, help command
#38
artsich
closed
11 months ago
1
Add the ability to import projects via 'git clone' from the UI
#37
MakovWait
closed
11 months ago
0
Аdd Github mirror to RemoteEditors
#36
MakovWait
closed
11 months ago
0
Consider adding Godots cli argument `-recent` which is a shorthand for the last path project opened
#35
artsich
closed
10 months ago
0
Github mirror for Remote Editors.
#34
MakovWait
closed
11 months ago
0
[feature request] it should be possible to select installationfolder
#33
c0d3r9
closed
11 months ago
2
Add Godots CLI open command.
#32
artsich
closed
11 months ago
0
godotss (hub)
#31
MakovWait
closed
11 months ago
0
Guess editor name on drag&drop
#30
MakovWait
closed
11 months ago
0
Fix ok button not updating when file selected
#29
TrialDragon
closed
11 months ago
1
Add godots cli open command.
#28
artsich
closed
11 months ago
2
Allow customization of individual editor's cli arguments to be pass on editor run or project is open for edit
#27
SeremTitus
closed
10 months ago
2
Auto Updater
#26
MakovWait
closed
11 months ago
0
The import editor ok button cannot be clicked! why is that?
#25
ice-ko
closed
11 months ago
2
[Idea] Automatic version selection and launch from CLI
#24
rdlaitila
opened
11 months ago
1
Save config to project folder
#23
denovodavid
closed
11 months ago
3
1.1.stable
#22
MakovWait
closed
11 months ago
0
Add files for packaging on Linux
#21
CharlieQLe
closed
11 months ago
2
Doesn't work as intendent on Linux, missing some settings and features
#20
Jeremi360
closed
11 months ago
4
#18 duplicate project
#19
MakovWait
closed
11 months ago
0
Create project from template - 'duplicate' project button
#18
MakovWait
closed
11 months ago
0
Flatpak packaging
#17
CharlieQLe
closed
9 months ago
3
Generalize remote_editor_download.gd: prepare it to be used for both AssetLibProjects & Editors downloads
#16
MakovWait
closed
1 year ago
0
Import project from zip file
#15
MakovWait
closed
1 year ago
1
Add support for acquiring remote projects from the asset library
#14
Festerdam
closed
10 months ago
4
Fix editor import dialog appearing multiple times after finishing a download that has its retry button pressed.
#13
Festerdam
closed
1 year ago
0
Fix multiple install windows appearing after finishing fallenback or retried download
#12
Festerdam
closed
1 year ago
1
Implement checking for the integrity of downloaded remote releases.
#11
Festerdam
opened
1 year ago
8
Add support for localization
#10
Festerdam
closed
1 year ago
0
App Settings
#9
MakovWait
closed
1 year ago
0
Fix two typos in remote_editor_download.gd
#8
Festerdam
closed
1 year ago
1
Add support for downloads from GitHub
#7
Festerdam
closed
1 year ago
1
Project sorting does not persist across launches
#6
KMouratidis
closed
1 year ago
0
Feature request: Filter by 32/64-bit
#5
KMouratidis
closed
1 year ago
0
Feature request: Defaulting the editor path during installation
#4
KMouratidis
closed
1 year ago
2
Feature request: Let users choose save locations
#3
KMouratidis
closed
1 year ago
0
Feaure request: Scan directory & mass-import
#2
KMouratidis
closed
1 year ago
4
Feature request: Try inferring project's Godot version
#1
KMouratidis
closed
1 year ago
1
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