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MartijnHagenaars
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LAGGED
Learning About Graphics and Game Engine Development
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Basic point lights for OpenGL
#37
MartijnHagenaars
opened
1 year ago
0
Make Engine a singleton
#36
MartijnHagenaars
opened
1 year ago
0
Move Logger out of Utility namespace
#35
MartijnHagenaars
opened
1 year ago
0
OpenGL Graphics + Model loading
#34
MartijnHagenaars
closed
1 year ago
0
Camera class
#28
MartijnHagenaars
opened
1 year ago
0
Shader improvements for OpenGL
#27
MartijnHagenaars
opened
1 year ago
0
Research methods of sharing OpenGL objects between multiple windows
#26
MartijnHagenaars
opened
1 year ago
1
OpenGL window resize callback function
#25
MartijnHagenaars
closed
1 year ago
0
Move GLAD and GLEW initialization in Window class to a place that makes more sense
#24
MartijnHagenaars
opened
1 year ago
1
OpenGL Textures
#23
MartijnHagenaars
closed
1 year ago
1
Fix window/renderer implementation for DirectX configuration
#22
MartijnHagenaars
opened
1 year ago
0
ECS Reflection
#21
MartijnHagenaars
opened
1 year ago
0
Model loading
#20
MartijnHagenaars
opened
1 year ago
0
Implement GLM
#19
MartijnHagenaars
closed
1 year ago
0
OpenGL Cube
#18
MartijnHagenaars
opened
1 year ago
0
Camera implementation
#17
MartijnHagenaars
opened
1 year ago
0
First ECS implementation
#16
MartijnHagenaars
opened
1 year ago
0
Research Jolt physics
#15
MartijnHagenaars
opened
1 year ago
0
Research OpenXR
#14
MartijnHagenaars
opened
1 year ago
0
ImGui Entity viewer
#13
MartijnHagenaars
opened
1 year ago
0
Development
#12
MartijnHagenaars
closed
1 year ago
0
Restructure Run() and Initialize() functions in Engine.cpp
#11
MartijnHagenaars
opened
1 year ago
0
Model loading
#9
MartijnHagenaars
opened
1 year ago
0
Asset manager
#8
MartijnHagenaars
opened
1 year ago
0
Input functionality for DX12
#7
MartijnHagenaars
closed
1 year ago
0
Basic mouse and keyboard input for OpenGL
#6
MartijnHagenaars
closed
1 year ago
0
ImGui for OpenGL
#5
MartijnHagenaars
opened
1 year ago
0
OpenGL Triangle
#4
MartijnHagenaars
opened
1 year ago
0
User should be able to create extra windows beside main one
#3
MartijnHagenaars
opened
1 year ago
0
Basic input system
#2
MartijnHagenaars
closed
1 year ago
0
DX12 Mesh renderer
#1
MartijnHagenaars
closed
1 year ago
0
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