MauriceConrad / zoompinch

Apply a pinch-and-zoom experience that’s feels native, communicates the transform reactively and lets you project any layer on top of the transformed canvas.
https://zoompinch.pages.dev
MIT License
58 stars 4 forks source link
pan-gesture pinch-technology pinch-to-zoom pinch-zoom rotate rotate-image rotated-object typescript vue vuejs vuejs3 zoom zoom-images

Zoompinch

Apply a pinch-and-zoom experience that’s feels native and communicates the transform reactively and lets you project any layer on top of the transformed canvas.

Play around with the demo here

Mobile demo

Mathematical correct pinch on touch

Unlike other libraries, Zoompinch does not just uses the center point between two fingers as projection center. The fingers get correctly projected on the virtual canvas. This makes pinching on touch devices feel native-like.

Touch, Wheelm, Mouse and Trackpad Gestures!

Adside of touch, mouse and wheel events, gesture events (Safari Desktop) are supported as well! Try it out on the demo

Currently supported platforms:

Install

$ npm install zoompinch

Example usage

<zoompinch
  ref="zoompinchRef"
  v-model:transform="transform"
  :width="1536"
  :height="2048"
  :offset="{ top: 10, right: 10, bottom: 10, left: 10 }"
  :min-scale="0.1"
  :max-scale="10"
  :rotation="true"
  :bounds="false"
  mouse
  touch
  wheel
  gesture
>
  <template #canvas>
    <img src="https://imagedelivery.net/mudX-CmAqIANL8bxoNCToA/489df5b2-38ce-46e7-32e0-d50170e8d800/public" style="width: 1536px; height: 2048px;" />
  </template>
  <template #matrix="{ composePoint }">
    <svg xmlns="http://www.w3.org/2000/svg" @click="handleClickOnLayer">
      <!-- This circle will stick to the center of the canvas -->
      <circle :cx="composePoint(0.5, 0.5)[0]" :cx="composePoint(0.5, 0.5)[1]" r="5" style="fill: #f00;" />
    </svg>
  </template>
</zoompinch>
import { Zoompinch } from 'zoompinch';
import 'zoompich/style.css';

// Just the ref instance in which the component instance will live
const zoompinchRef = ref<InstanceType<typeof ProjectionLayer>>();

// A reactive transform object
const transform = ref({
  x: 0,
  y: 0,
  scale: 1,
  rotate: 1,
});

function handleClickOnLayer(event: MouseEvent) {
  const [x, y] = zoompinchRef.value?.normalizeMatrixCoordinates(event.clientX, event.clientY);

  console.log('clicked at', x, y);
}

Properties

Helper functions

Because different use cases need different ways of modifying a transform, there exist a lot of helper functions

The most easiest way to interact with the transformations is to use the reactive transform object.

console.log(transform.value);
/*
{
  x: 0,
  y: 0,
  scale: 1,
  rotate: 0 
}
*/

transform.value = { x: 42, y: -42, scale: 1.5, rotate: 45 };

applyTransform

The applyTransform function accepts a given scale, a given relative position within the canvas, a relative position within the layer view and scales + positions the canvas.

Make the canvas be centered at scale 1

applyTransform(1, [0.5, 0.5], [0.5, 0.5]);

Make the center of the canvas be at top-bottom of the layer

applyTransform(1, [0.5, 0.5], [1, 1]);

rotateCanvas

The rotateCanvas function accepts a relative x and y anchor within the canvas and a given rotation in radians. The canvas will be rotated around the relative anchor.

Rotate canvas around its center

rotateCanvas(0.5, 0.5, Math.PI / 4);

normalizeMatrixCoordinates

The normalizeMatrixCoordinates method convert given clientX and clientY coordinates to relative inner-canvas coordinates

normalizeMatrixCoordinates(event.clientX, event.clientY);

composePoint

The composePoint returns absolute coordinates within the layer (from 0,0) for given relative inner-canvas coordinates.

Example usage:

<!-- ... -->
<template #matrix="{ composePoint }">
  <svg xmlns="http://www.w3.org/2000/svg" width="100%" height="100%">
    <!-- This circle would stick to the center of the canvas -->
    <circle :cx="composePoint(0.5, 0.5)[0]" :cy="composePoint(0.5, 0.5)[1]" />
  </svg>
</template>
<!-- ... -->