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MegaMek
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megamek
MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
http://www.megamek.org
GNU General Public License v2.0
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Fixes #5989 Mini map selected unit lags behind when selecting next unit
#6002
HoneySkull
closed
2 weeks ago
1
Test QOL Changes
#6001
rjhancock
closed
2 weeks ago
1
Issue #5997---Fall damage from high grav map using old ed rules.
#6000
DM0000
closed
2 weeks ago
1
The ability to save custom ammo loadout profiles.
#5999
CX1237
opened
2 weeks ago
0
Fall damage from high grav map using old ed rules. #5997
#5998
DM0000
closed
2 weeks ago
1
Fall damage from high grav map using old ed rules.
#5997
BTSS88
opened
2 weeks ago
0
Choosing Elevation at Deployment
#5996
SJuliez
closed
2 weeks ago
1
[0.50.0] HVAC Field Guns can explode on a roll of 2 (and should not be able to)
#5995
PhoenixHeart512
closed
1 week ago
2
Fixed two instances of mispelled mek
#5994
repligator
closed
2 weeks ago
1
[RFE] Would vastly appreciate the ability to autoremove/disable bombs on ASF in ground maps.
#5992
OrbMonky
opened
2 weeks ago
1
Mix tech mech not showing origin of weapon equipped.
#5991
BTSS88
opened
2 weeks ago
1
AMS Reporting Error
#5990
repligator
opened
3 weeks ago
2
Mini map selected unit lags behind when selecting next unit (tabbing to next unit)
#5989
HoneySkull
closed
2 weeks ago
2
Fixes double blind ghost sprite
#5988
HoneySkull
closed
3 weeks ago
5
[RFE] UX improvement, a scroll bar for cut targeting window.
#5987
Gobser21
opened
3 weeks ago
0
'Mech Mortars should not be targetable by Anti-Missile Systems
#5985
Saklad5
opened
3 weeks ago
1
50.00 - Map Generator generates 0 CF bridges that collapse on Turn 1.
#5984
Thom293
closed
1 week ago
1
Move test setup scenarios to testresources
#5983
SJuliez
closed
3 weeks ago
1
MM Scenario improvements, next part
#5982
SJuliez
closed
2 weeks ago
1
Mech -> Mek updates.
#5981
rjhancock
closed
2 weeks ago
1
[0.50 - Release]: Map Editor - Sea Port Woods Fluff No Longer Loads the Sprite
#5980
UlyssesSockdrawer
closed
1 week ago
3
Recent boards
#5979
SJuliez
closed
3 weeks ago
2
RFE: add Sherpa Armored Truck "Mobile Canteen" variant
#5978
gsparks3
closed
3 weeks ago
1
RFE: Let equipment go extinct more than once.
#5977
HammerGS
opened
3 weeks ago
0
Add Option for Unit Readout window to open/close in MM
#5976
Kendricke
opened
3 weeks ago
0
Mech to mek
#5975
rjhancock
closed
3 weeks ago
2
Movement handler refactor
#5974
neoancient
closed
3 weeks ago
0
[0.49.x-0.50.0+] Game Options ignores textbox value changes when in Search
#5972
ObviousTech
opened
3 weeks ago
0
TWRuleHandler tweaks
#5971
SJuliez
closed
3 weeks ago
2
[50.00] Pilot portrait does not show in mouseover popup
#5970
WarWolfen
opened
4 weeks ago
1
Typo in mechset.txt
#5969
foij00
closed
3 weeks ago
0
RFE: Use mechanism similar to gyro destruction allowing kill assignment when vehicle engines are destroyed/vees are immobilized
#5968
OrbMonky
opened
4 weeks ago
0
RFE: Improve graphical and text display for firing to help track which target is firing at which target
#5967
OrbMonky
opened
4 weeks ago
0
Adjusted to use more Regex Power
#5966
rjhancock
closed
4 weeks ago
1
RFE: Princess on Princess Action Pause
#5965
johnboyjjb
opened
4 weeks ago
2
Extract processMovement
#5964
neoancient
closed
4 weeks ago
0
Disappearing mech during deployment phase
#5963
BTSS88
opened
4 weeks ago
5
GameManager refactor prep
#5962
neoancient
closed
4 weeks ago
0
#5960: Allow BA flamers without fusion engine
#5961
SJuliez
closed
4 weeks ago
1
[0.50.0] BA Flamers flagged as illegal on Battle Armor
#5960
Xeno426
closed
4 weeks ago
0
MM side of fix for MHQ 4755: NPE when opfor has no faction code
#5959
Sleet01
closed
1 month ago
1
More sprites for #3118 list of missing ones
#5958
UlyssesSockdrawer
closed
4 weeks ago
2
Maps Made in 19.1 for 0.50.0 release
#5957
UlyssesSockdrawer
closed
1 month ago
1
[0.49.19.1] Movement with Water & Ice
#5956
SimonLandmine
opened
1 month ago
5
[0.50.0-SNAPSHOT] Incorrect Sprite for Teppo Artillery Vehicle
#5955
PhoenixHeart512
closed
3 weeks ago
1
Flatbed Railcar/Bulldog Truck Sprites/Field Gun Infantry Platoon Sprites - for #3118
#5954
UlyssesSockdrawer
closed
1 month ago
3
Fixes #5884 - Battle Armour Sprite Reference Fixes
#5953
UlyssesSockdrawer
closed
1 month ago
1
50 Nightly - ASF/DS Low Atmo Insanity
#5952
Thom293
opened
1 month ago
3
Megamek via MekHQ - 0.50.0 Snapshot CI1597 Nightly: Double blind with 'fade out unseen units' option can create duplicates on the board.
#5951
UlyssesSockdrawer
closed
3 weeks ago
19
Updated Sentry Lib and Download URL For Adoptium.
#5950
rjhancock
closed
1 month ago
1
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