issues
search
MegaMek
/
megameklab
MegaMekLab is a BattleTech unit modification program. It allows creating and modifying all unit types available in MegaMek from Support Vehicles up to WarShips. It also allows printing record sheets for single or multiple units.
http://www.megamek.org
86
stars
133
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
MASH equipment is broken for some existing units
#1659
dxz6228
opened
2 days ago
1
Small Support Vehicles should be able to mount Special Equipment
#1658
FunAndEngaging
opened
1 week ago
0
Fix cursor when drag-dropping in MML
#1657
pavelbraginskiy
closed
1 week ago
1
Add flag to show print-mul dialog without starting the main MML gui
#1656
pavelbraginskiy
closed
1 week ago
1
feat: adds a test that does load after save and save after load
#1655
Scoppio
opened
2 weeks ago
0
Rename TroopSpace to InfantryCompartment
#1654
SJuliez
opened
2 weeks ago
1
Add pdf extension to files selected without one
#1653
pavelbraginskiy
closed
2 weeks ago
1
Fix claw modifier in RS
#1652
pavelbraginskiy
closed
2 weeks ago
1
BattleMech Claws incorrectly show -1 target modifier on record sheets instead of +1
#1651
dxz6228
closed
2 weeks ago
0
Fix 1631: Armor rating incorrectly persisted
#1650
Scoppio
closed
2 weeks ago
4
[0.50.01-2024-10-30] Array Bounds Exception involving Compact Heat Sinks on a freshly loaded unit.
#1649
WeaverThree
opened
3 weeks ago
0
Allow opening unit and MUL files with MML by file association or drag-drop
#1648
pavelbraginskiy
closed
2 weeks ago
1
Remove item in head when switching to small cockpit
#1647
pavelbraginskiy
closed
3 weeks ago
1
Various Mek crit table improvements
#1646
pavelbraginskiy
closed
3 weeks ago
1
Save print queue setup between runs
#1645
pavelbraginskiy
closed
3 weeks ago
1
[RFE] Auto Sort Updates
#1644
HammerGS
opened
3 weeks ago
0
Add RISC Heat Sink Override Kit
#1643
pavelbraginskiy
closed
3 weeks ago
1
EDP Armor not showing up
#1641
Attaxalotl
closed
4 weeks ago
1
[0.50.01-SNAPSHOT] Small Cockpits not shifting sensor crit upwards if the empty slot 4 crit space is occupied when change is made
#1640
PhoenixHeart512
closed
3 weeks ago
0
Test Issue - Ignore me
#1639
HammerGS
opened
1 month ago
1
[RFE] Zoomable Real Time Sheets
#1638
HammerGS
opened
1 month ago
0
GUI scaling fixes
#1637
SJuliez
closed
1 month ago
1
Small Weapons ammo Showing up on vehicles that can not mount Small Weapons
#1636
renanksan
opened
1 month ago
0
Export to PDF Broken on Warships.
#1635
JoeJohnJordan
opened
1 month ago
3
Set techlevel of armor in specific location, not entire mek, when setting patchwork armor
#1634
pavelbraginskiy
closed
1 month ago
1
[0.50] Saving a vehicle with BAR8 armour saves as BAR10, putting the design overweight
#1633
UlyssesSockdrawer
closed
1 month ago
1
[0.50.01 NIGHTLY - CI1635] Saving a Dropship Design with Mech Bays; Bays Disappear when the Design is Loaded
#1632
UlyssesSockdrawer
closed
2 weeks ago
2
[0.50.0 and on] Support Vehicles Become Invalid When Saved, BAR Level Edition
#1631
WeaverThree
opened
1 month ago
6
Update history.txt
#1630
pavelbraginskiy
closed
1 month ago
1
Fix exporting MUL files from MML
#1629
pavelbraginskiy
closed
1 month ago
1
Fix iso weapons inventory
#1628
pavelbraginskiy
closed
1 month ago
1
Fix incorrect pilot info box drawing
#1627
pavelbraginskiy
closed
1 month ago
1
Print SPAs in record sheets printed from MUL
#1625
pavelbraginskiy
closed
1 month ago
1
[RFE] Unify SV and CV UIs for Chassis Mods
#1623
Goblin-Befriender
opened
1 month ago
0
[50.0] Gurteltier (Both Variants) Missing from the MegaMekLab unit list.]
#1622
RaozSpaz
closed
1 month ago
2
Better display of radical heat sinking in RS
#1621
pavelbraginskiy
closed
1 month ago
1
Frameless sheets
#1620
pavelbraginskiy
closed
1 month ago
3
Supercharger on quadvees has broken MP display in record sheets
#1619
pavelbraginskiy
opened
2 months ago
0
Record sheets should say MECH
#1618
pavelbraginskiy
closed
2 months ago
2
Added JavaDoc to Pipeline
#1617
rjhancock
closed
2 months ago
1
Creating a mech using Prototype DHS rules does not calculate Heat Dissipation correctly unless all heatsinks are Prototype
#1616
EgoReaper
opened
2 months ago
0
#1501: Allow artillery on aeros according to TO:AUE
#1615
SJuliez
closed
2 months ago
0
Quick for tech level parsing
#1614
SJuliez
closed
2 months ago
1
Quick Fix for faulty tech level parsing
#1613
SJuliez
closed
2 months ago
1
Gitgnore update
#1612
SJuliez
closed
2 months ago
1
resource rename fix
#1611
SJuliez
closed
2 months ago
1
Flatlaf UI scaling
#1610
SJuliez
closed
2 months ago
1
Adding arms not recognised as change to mech
#1609
SerBeardian
opened
2 months ago
0
Mechwarrior class rename
#1608
rjhancock
closed
2 months ago
1
BA Flamers want a Fusion or Fission engine, causing Flamer BA to be invalid
#1607
KaiserFalk
closed
2 months ago
1
Next