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MothCocoon
/
FlowGraph
Design-agnostic node system for scripting game’s flow in Unreal Engine
https://discord.gg/Xmtr6GhbmW
MIT License
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Additions, refinement and bugfixes
#180
LindyHopperGT
closed
8 months ago
1
Fix Issue #172 - Add Alignment Features to Flow Graph Nodes
#179
VintageDeveloper
closed
8 months ago
1
Non-unity mode build fixes
#178
InfiniteAutomaton
closed
10 months ago
1
Add EFlowNodeDoubleClickTarget::PrimaryAssetOrNodeDefinition to support opening the Asset and falling back to opening the Node Class if the node doesn't have an asset.
#177
DoubleDeez
closed
10 months ago
1
Fix incorrect MustImplement paths
#176
DoubleDeez
closed
10 months ago
1
Exposing match type on NotifyActor node
#175
IllusiveS
closed
10 months ago
1
Fixed crash when doing a diff of a Flow Graph vs Perforce.
#174
InfiniteAutomaton
closed
11 months ago
1
Add to the "Plugin Downloader"
#173
fafato1
closed
7 months ago
1
Alignment feature does not work in the FlowGraph
#172
samaursa
closed
8 months ago
1
Reroute node does not format correctly when going in reverse
#171
Variann
closed
7 months ago
1
FlowAsset is not Running more than once
#170
BackupPlease
closed
1 year ago
1
Unreal Editor Crashing due to custom node
#169
soraphis
closed
1 year ago
4
RootInstances not removing flow graph when graph has finished
#168
Variann
closed
1 year ago
3
Consolidate settings
#167
ryanjon2040
closed
1 year ago
3
Add ability for FlowAsset child classes to define if they are allowed in subgraph nodes
#166
Deams51
closed
1 year ago
2
Add validation error on FlowAsset for disallowed node classes
#165
Deams51
closed
1 year ago
1
Fix JumpToInnerObject not working when SearchTree provides the GraphNode itself
#164
growlitheharpo
closed
1 year ago
1
It makes GetConnectedNodes accesible from Blueprints
#163
eddieataberk
closed
1 year ago
1
Play Level Sequence: added Pause and Resume input pins.
#162
twevs
closed
1 year ago
1
Add class hyperlink
#161
Drakynfly
closed
1 year ago
2
Updated code to build in 5.1 and 5.2
#160
LindyHopperGT
closed
1 year ago
3
Backward compatibility changes to allow the code to still build with UE 5.1
#159
LindyHopperGT
closed
1 year ago
1
SaveSystem: Blueprint Compatibility
#158
soraphis
closed
1 year ago
0
CustomOutput and quality of life changes
#157
LindyHopperGT
closed
1 year ago
2
Play Level Sequence: fixed 'Pause at End' option.
#156
twevs
closed
1 year ago
1
Play Level Sequence: "Pause at End" does nothing
#155
soraphis
closed
1 year ago
1
CustomInput & Output Details Customization and other cleanup
#154
LindyHopperGT
closed
1 year ago
1
Fixed bug where Owner parameter wasn't being used
#153
LindyHopperGT
closed
1 year ago
1
Added includes to fix compiler errors
#152
LindyHopperGT
closed
1 year ago
1
Extending the "GetAssignedGraphNodeClass()" function to support to return the correct "EdGraphNode" for grand child classes of "UFlowNode"
#151
Vi-So
closed
1 year ago
1
Double-Clicks of Nodes open C++ class.
#150
ddurwood
closed
1 year ago
1
Makes LoadRootFlow & LoadSubFlow accessible to Blueprints
#149
Mephiztopheles
closed
1 year ago
1
Make LoadRootFlow & LoadSubFlow accessible to Blueprints
#148
Mephiztopheles
closed
1 year ago
0
Add an option to hide node description when PIE is active
#147
ryanjon2040
closed
1 year ago
2
Add an option to toggle invoking of runtime tab
#146
ryanjon2040
closed
1 year ago
1
Add an option to toggle signal mode logs
#145
ryanjon2040
closed
1 year ago
1
More keywords to make search easier for multiple nodes
#144
ryanjon2040
closed
1 year ago
1
Allow signal mode to be set at runtime
#143
ryanjon2040
closed
1 year ago
6
Timer node complete in next tick if value is closer to 0
#142
ryanjon2040
closed
1 year ago
5
Properly deprecate LogError
#141
ryanjon2040
closed
1 year ago
1
Show pretty readable pin name even if friendly name is not provided
#140
ryanjon2040
closed
1 year ago
1
Fix templated version of GetOwner
#139
ryanjon2040
closed
1 year ago
1
Add option to loop indefinitely in Timer node
#138
ryanjon2040
closed
1 year ago
1
Add keywords for timer to make search easier
#137
ryanjon2040
closed
1 year ago
3
✨ Added support for Flow variables.
#136
ryanjon2040
closed
1 year ago
4
Add custom color support to nodes
#135
ryanjon2040
closed
1 year ago
2
Add "delay until next tick" node
#134
ryanjon2040
closed
1 year ago
2
add bExactMatch option to Notify Actor flow node
#133
bohdon
closed
1 year ago
1
Add null flow asset check when calling StartRootFlow
#132
bohdon
closed
1 year ago
1
Wrong number of newly added output pin on Sequence node
#131
F0bRE
closed
1 year ago
1
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