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Nadrin
/
PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
https://www.siejak.pl/projects/pbr
MIT License
1.4k
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115
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Cubemap Seams
#17
aWilson41
opened
7 months ago
1
Build is failing with VS2022
#16
pixtur
opened
1 year ago
3
does it support shadow mapping?
#15
pogrammerX
opened
1 year ago
1
device lost
#14
zpc930
opened
1 year ago
2
spherical harmonic
#13
swq0553
opened
3 years ago
0
change to fit myWin
#12
irimsky
closed
3 years ago
0
If vulkan version miss some .spv files?
#11
irimsky
opened
3 years ago
2
vk renderer update
#10
wsqjny
opened
3 years ago
0
Failed to load mesh file: meshes/cerberus.fbx
#9
ychding11
closed
4 years ago
3
Failed to load mesh file: meshes/skybox.obj
#8
zim32
closed
4 years ago
1
All asset data held hostage by LFS
#7
jcoffland
closed
4 years ago
2
Can't clone this project completely.
#6
zinwalin
closed
4 years ago
1
Error MSB6006 "cmd.exe" exited with code 3. PBR C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets 209
#5
zinwalin
closed
5 years ago
0
Missing license (file)
#4
souljedi
closed
5 years ago
3
Fixed copy-paste typo.
#3
siavashserver
opened
5 years ago
0
Support building on macOS with MoltenVK
#2
Nadrin
opened
6 years ago
5
Which assimp version did you use?
#1
fxia22
closed
6 years ago
2