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NagyD
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SDLPoP
An open-source port of Prince of Persia, based on the disassembly of the DOS version.
GNU General Public License v3.0
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Replays under Windows
#118
segrax
closed
7 years ago
4
Add haptic feedback for controllers with a rumble motor
#117
Falcury
closed
7 years ago
0
Add icon.rc for setting the icon in CMakeLists.txt
#116
Falcury
closed
7 years ago
0
Update Changelog
#115
Falcury
closed
7 years ago
0
Replay: better prevent crashes when loading replay files
#114
Falcury
closed
7 years ago
0
Replay: Add a unique identifier / class number for the replay format
#113
Falcury
closed
7 years ago
1
Changes and fixes for the replay format
#112
Falcury
closed
7 years ago
0
replay out-of-sync
#111
EndeavourAccuracy
closed
7 years ago
2
Show how much time has elapsed when time is unlimited
#110
Falcury
closed
7 years ago
0
Fix offscreen guards not reappearing in adjacent rooms
#109
Falcury
closed
7 years ago
2
Add CLion-generated build directories to .gitignore
#108
Falcury
closed
7 years ago
0
Fix graphics bug with SDL 2.0.5
#107
zaps166
closed
7 years ago
4
Fix one corrupted sword attack audio sample
#106
zaps166
closed
7 years ago
4
Some things are not cleared on screen (SDL 2.0.5)
#105
zaps166
closed
7 years ago
2
Can't move around or do anything
#104
ghost
closed
7 years ago
11
Provide icon and .desktop file
#103
ghost
opened
7 years ago
6
Enable launching the game using a custom executable (mod.dll)
#102
Falcury
closed
7 years ago
1
Various bug fixes
#101
Falcury
closed
7 years ago
3
Add SDLPoP splash screen as suggested by @EndeavourAccuracy
#100
Falcury
closed
7 years ago
0
Slightly tweaked the fix to prevent falling through a wall above a gate
#99
Falcury
closed
7 years ago
4
Cleanup for version 1.17
#98
Falcury
closed
7 years ago
0
Fix Linux Mint 18 compilation problem
#97
JuanMiguelBG
closed
7 years ago
4
Improved controller support; migrated to SDL_GameController API
#96
Falcury
closed
7 years ago
0
Another fix for gate drawing bug
#95
Falcury
closed
7 years ago
2
New CusPop options
#94
Falcury
closed
7 years ago
0
Use Mix_Music instead of Mix_Chunk to play music files.
#93
usineur
closed
8 years ago
0
Improvements for replays
#92
Falcury
closed
8 years ago
0
Saving/loading replays created with specific mods
#91
Falcury
closed
8 years ago
2
Allow opening DAT files from the data/ directory
#90
Falcury
closed
8 years ago
0
Readme, window title, INI files
#89
Falcury
closed
8 years ago
0
Separate QUICKSAVE.SAV / PRINCE.SAV for each custom levelset
#88
Falcury
closed
8 years ago
1
Allow disabling the time limit completely
#87
Falcury
closed
8 years ago
0
Separate PRINCE.HOF for each custom levelset
#86
Falcury
closed
8 years ago
0
Add new CusPop options
#85
Falcury
closed
8 years ago
0
Add .editorconfig
#84
Falcury
closed
8 years ago
0
Allow choosing a levelset from the command line (mod "Mod Name")
#83
Falcury
closed
8 years ago
0
Debug timer: display in top left corner, toggle with T
#82
Falcury
closed
8 years ago
2
Various gameplay bug fixes
#81
Falcury
closed
8 years ago
0
Fixes for "standing on thin air" & "glide through wall" fixes
#80
Falcury
closed
8 years ago
0
Remove CMakeLists.txt in root directory
#79
Falcury
closed
8 years ago
0
Don't process Enter key when toggling fullscreen mode
#78
zaps166
closed
8 years ago
1
Add optimization level (O2) to Makefile, silence uninitialized warning
#77
zaps166
closed
8 years ago
0
Make NMakefile and unistd_win.h non-executable
#76
zaps166
closed
8 years ago
0
Too fast toggling full screen on Alt+Enter
#75
zaps166
closed
8 years ago
2
Already tested
#74
ecalot
closed
8 years ago
2
Added comments to explain the available options in SDLPoP.ini
#73
Falcury
closed
8 years ago
0
Set minimum CMake version required to 2.8
#72
Falcury
closed
8 years ago
0
Update branch 'with-folders'
#71
Falcury
closed
8 years ago
0
Added missing color ids, using the names of the default EGA palette
#70
Falcury
closed
8 years ago
0
Loading mods from mods/ directory, with custom INI settings
#69
Falcury
closed
8 years ago
0
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