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OctoD
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godot-gameplay-systems
βοΈ A plugin for Godot to create your gameplay systems in a Godot way.
MIT License
509
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49
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π [bug] End triggers before activate if no cooldown
#54
SebMik
opened
2 months ago
1
character jitter in PointAndClick2D when movement speed is highπ [bug]
#53
Mostafa137511
opened
3 months ago
1
π [bug] Interactions doesn't work in Sot-like example
#51
lalapupsen
closed
6 months ago
2
π [bug] Ability Container Array[Ability] Order is Reversed
#49
tlifke
closed
11 months ago
4
Update README.md
#48
OctoD
closed
11 months ago
0
UE5-like advanced tag system.
#47
ODtian
closed
5 months ago
5
changes load to preload to support 4.2 relocatability change
#46
danielbernard
closed
11 months ago
0
π [bug] plugin fail to load scripts and icons after 4.2 relocatability change
#45
danielbernard
closed
11 months ago
1
π [bug] Signal emission in the end_turn_sequence() method in TurnBasedGame.gd maybe incorrect.
#44
cbrfkygame
closed
11 months ago
3
π [bug] Cooldown invalid.
#43
Abab-bk
closed
1 year ago
4
Update README.md
#42
OctoD
closed
1 year ago
0
fix: closes #39
#41
OctoD
closed
1 year ago
0
π [bug] The attribute of "Gameplayattributemap"
#40
Abab-bk
closed
1 year ago
3
π [bug] 4.2 absolute path is no more
#39
OctoD
closed
1 year ago
0
Multiplayer Support
#38
ywmaa
closed
5 months ago
1
π [bug] GameplayAttributeMap Bugs
#37
ywmaa
closed
1 year ago
1
Feat/turn-based-nodes
#36
OctoD
closed
1 year ago
0
feat: adds SlideShow node for your game intros
#35
OctoD
closed
1 year ago
0
Multiple instances of the same Node share tags during activation [bug]
#34
Hairic95
closed
1 year ago
5
feat: adds initial camera shake implementation
#33
OctoD
closed
1 year ago
0
feat: adds radial menu
#31
OctoD
closed
1 year ago
0
Feat/2d-and-3d-point-and-click-controllers
#30
OctoD
closed
1 year ago
0
feat: adds _on_interaction_started and _on_interaction_ended calls
#29
OctoD
closed
1 year ago
0
fix: closes #23
#28
OctoD
closed
1 year ago
0
π [bug]EquippedItem3D tags_to_be_displayed not being used?
#27
Sezotove
closed
1 year ago
1
π [bug] Pickable_item_3d can not add if inventory is assigned to collider node(player)
#26
Sezotove
closed
1 year ago
2
Fix AbilityContainer _ready missing preloaded abilities due to removal when granted
#25
danielbernard
closed
1 year ago
1
Fix icon paths for attribute/ability resources/nodes
#24
danielbernard
closed
1 year ago
0
π [bug] Ability Container fails to initialize if preloaded with multiple Abilities
#23
danielbernard
closed
1 year ago
3
feat: adds hooks methods in Interaction
#22
OctoD
closed
1 year ago
0
fix inventory in diablo_like example
#21
Sergwest585
closed
1 year ago
1
Feat/interactive-elements
#20
OctoD
closed
1 year ago
0
GameplayEffect node not removed from scene tree
#19
game009f
closed
1 year ago
0
Feat/buff-and-debuff-attributes
#18
OctoD
closed
1 year ago
0
Feat/loot-and-drop
#17
OctoD
closed
1 year ago
0
Update CODE_OF_CONDUCT.md
#16
OctoD
closed
1 year ago
0
π [bug]
#15
AntonioJose-OcachoGames
closed
1 year ago
3
π [bug] Installation is not working as expected
#14
DavidOcacho
closed
1 year ago
1
Feat/inventory-system
#13
OctoD
closed
1 year ago
0
Can't set float value in attributesπ [bug]
#12
Kulver
closed
1 year ago
2
π [bug] Resurrect in the demo fires a fireball
#11
sh1ny
closed
1 year ago
1
Remove abilities after grant loop
#10
Ariyn
closed
1 year ago
3
Comments and actual code is different
#9
Ariyn
closed
1 year ago
1
feat: adds gameplay ability system
#8
OctoD
closed
1 year ago
0
Fix AttributeConsumeGameplayEffect incorrect attribute name
#6
danielbernard
closed
2 years ago
2
Added attribute names to signals
#5
AndreaTerenz
closed
3 years ago
1
fix effect activated/deactivated signal names
#4
mark-rafter
closed
3 years ago
1
Feat/previous values on attribute changed
#3
OctoD
closed
3 years ago
0
chore: adds code of conduct
#2
OctoD
closed
3 years ago
0
Create LICENSE
#1
OctoD
closed
3 years ago
0
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