Redux Simple
Package |
Versions |
ReduxSimple |
|
ReduxSimple.Entity |
|
ReduxSimple.Uwp |
|
ReduxSimple.Uwp.RouterStore |
|
ReduxSimple.Uwp.DevTools |
|
Simple Stupid Redux Store using Reactive Extensions
Redux Simple is a .NET library based on Redux principle. Redux Simple is written with Rx.NET and built with the minimum of code you need to scale your whatever .NET application you want to design.
Example app
There is a sample UWP application to show how ReduxSimple library can be used and the steps required to make a C#/XAML application using the Redux pattern.
You can follow this link: https://www.microsoft.com/store/apps/9PDBXGFZCVMS
Getting started
Like the original Redux library, you will have to initialize a new State
when creating a Store
+ you will create Reducer
functions each linked to an Action
which will possibly update this State
.
In your app, you can:
Dispatch
new Action
to change the State
- and listen to events/changes using the
Subscribe
method
You will need to follow the following steps to create your own Redux Store:
- Create
State
definition
public record RootState
{
public string CurrentPage { get; set; } = string.Empty;
public ImmutableArray<string> Pages { get; set; } = ImmutableArray<string>.Empty;
}
Each State should be immutable. That's why we prefer to use immutable types for each property of the State.
- Create
Action
definitions
public class NavigateAction
{
public string PageName { get; set; }
}
public class GoBackAction { }
public class ResetAction { }
- Create
Reducer
functions
public static class Reducers
{
public static IEnumerable<On<RootState>> CreateReducers()
{
return new List<On<RootState>>
{
On<NavigateAction, RootState>(
(state, action) => state with { Pages = state.Pages.Add(action.PageName) }
),
On<GoBackAction, RootState>(
state =>
{
var newPages = state.Pages.RemoveAt(state.Pages.Length - 1);
return state with {
CurrentPage = newPages.LastOrDefault(),
Pages = newPages
};
}
),
On<ResetAction, RootState>(
state => state with {
CurrentPage = string.Empty,
Pages = ImmutableArray<string>.Empty
}
)
};
}
}
- Create a new instance of your Store
sealed partial class App
{
public static readonly ReduxStore<RootState> Store;
static App()
{
Store = new ReduxStore<RootState>(CreateReducers());
}
}
- And be ready to use your store inside your entire application...
Features
Dispatch & Subscribe
You can now dispatch new actions using your globally accessible `Store`.
```csharp
using static MyApp.App; // static reference on top of your file
Store.Dispatch(new NavigateAction { PageName = "Page1" });
Store.Dispatch(new NavigateAction { PageName = "Page2" });
Store.Dispatch(new GoBackAction());
```
And subscribe to either state changes or actions raised.
```csharp
using static MyApp.App; // static reference on top of your file
Store.ObserveAction().Subscribe(_ =>
{
// TODO : Handle navigation
});
Store.Select(state => state.CurrentPage)
.Where(currentPage => currentPage == nameof(Page1))
.UntilDestroyed(this)
.Subscribe(_ =>
{
// TODO : Handle event when the current page is now "Page1"
});
```
Reducers
Reducers are pure functions used to create a new `state` once an `action` is triggered.
### Reducers on action
You can define a list of `On` functions where at least one action can be triggered.
```csharp
return new List>
{
On(
(state, action) => state with { Pages = state.Pages.Add(action.PageName) }
),
On(
state =>
{
var newPages = state.Pages.RemoveAt(state.Pages.Length - 1);
return state with {
CurrentPage = newPages.LastOrDefault(),
Pages = newPages
};
}
),
On(
state => state with {
CurrentPage = string.Empty,
Pages = ImmutableArray.Empty
}
)
};
```
### Sub-reducers aka feature reducers
Sub-reducers also known as feature reducers are nested reducers that are used to update a part of the state. They are mainly used in larger applications to split state and reducer logic in multiple parts.
The `CreateSubReducers` function helps you to create sub-reducers. This function has a few requirements:
- a `Selector` - to be able to access the value of the current nested state
- a `Reducer` - to explicitly detail how to update the parent state given a new value for the nested state
- and the list of reducers using `On` pattern
First you need to create a new state lens for feature/nested states:
```csharp
public static IEnumerable> GetReducers()
{
return CreateSubReducers(SelectCounterState)
.On(state => state with { Count = state.Count + 1 })
.On(state => state with { Count = state.Count - 1 })
.ToList();
}
```
Then you can combine nested reducers into your root state:
```csharp
public static IEnumerable> CreateReducers()
{
return CombineReducers(
Counter.Reducers.GetReducers(),
TicTacToe.Reducers.GetReducers(),
TodoList.Reducers.GetReducers(),
Pokedex.Reducers.GetReducers()
);
}
```
And so inject your reducers into the Store:
```csharp
public static readonly ReduxStore Store =
new ReduxStore(CreateReducers(), RootState.InitialState);
```
Remember that following this pattern, you can have an infinite number of layers for your state.
Selectors
Based on what you need, you can observe the entire state or just a part of it.
Note that every selector is a _memoized selector_ by design, which means that a next value will only be subscribed if there is a difference with the previous value.
### Full state
```csharp
Store.Select()
.Subscribe(state =>
{
// Listening to the full state (when any property changes)
});
```
### Inline function
You can use functions to select a part of the state, like this:
```csharp
Store.Select(state => state.CurrentPage)
.Subscribe(currentPage =>
{
// Listening to the "CurrentPage" property of the state (when only this property changes)
});
```
### Simple selectors
Simple selectors are like functions but the main benefits are that they can be reused in multiple components and they can be reused to create other selectors.
```csharp
public static ISelectorWithoutProps SelectCurrentPage = CreateSelector(
(RootState state) => state.CurrentPage
);
public static ISelectorWithoutProps> SelectPages = CreateSelector(
(RootState state) => state.Pages
);
Store.Select(SelectCurrentPage)
.Subscribe(currentPage =>
{
// Listening to the "CurrentPage" property of the state (when only this property changes)
});
```
### Reuse selectors - without props
Note that you can combine multiple selectors to create a new one.
```csharp
public static ISelectorWithoutProps SelectHasPreviousPage = CreateSelector(
SelectPages,
(ImmutableArray pages) => pages.Count() > 1
);
```
### Reuse selectors - with props
You can also use variables out of the store to create a new selector.
```csharp
public static ISelectorWithProps SelectIsPageSelected = CreateSelector(
SelectCurrentPage,
(string currentPage, string selectedPage) => currentPage == selectedPage
);
```
And then use it this way:
```csharp
Store.Select(SelectIsPageSelected, "mainPage")
.Subscribe(isMainPageSelected =>
{
// TODO
});
```
### Combine selectors
Sometimes, you need to consume multiple selectors. In some cases, you just want to combine them. This is what you can do with `CombineSelectors` function. Here is an example:
```csharp
Store.Select(
CombineSelectors(SelectGameEnded, SelectWinner)
)
.Subscribe(x =>
{
var (gameEnded, winner) = x;
// TODO
});
```
Effects - Asynchronous Actions
Side effects are functions that runs outside of the predictable State -> UI cycle. Effects does not interfere with the UI directly and can dispatch a new action in the `ReduxStore` when necessary.
### The 3-actions pattern
When you work with asynchronous tasks (side effects), you can follow the following rule:
- Create 3 actions - a start action, a `fulfilled` action and a `failed` action
- Reduce/Handle response on `fulfilled` action
- Reduce/Handle error on `failed` action
Here is a concrete example.
```csharp
public class GetTodosAction { }
public class GetTodosFulfilledAction
{
public ImmutableList Todos { get; set; }
}
public class GetTodosFailedAction
{
public int StatusCode { get; set; }
public string Reason { get; set; }
}
```
```csharp
Store.Dispatch(new GetTodosAction());
```
### Create and register effect
You now need to observe this action and execute an HTTP call that will then dispatch the result to the store.
```csharp
public static Effect GetTodos = CreateEffect(
() => Store.ObserveAction()
.Select(_ =>
_todoApi.GetTodos()
.Select(todos =>
{
return new GetTodosFulfilledAction
{
Todos = todos.ToImmutableList()
};
})
.Catch(e =>
{
return Observable.Return(
new GetTodosFailedAction
{
StatusCode = e.StatusCode,
Reason = e.Reason
}
);
})
)
.Switch(),
true // indicates if the ouput of the effect should be dispatched to the store
);
```
And remember to always register your effect to the store.
```csharp
Store.RegisterEffects(
GetTodos
);
```
Time travel
By default, `ReduxStore` only support the default behavior which is a forward-only state.
You can however set `enableTimeTravel` to `true` in order to debug your application with some interesting features: handling `Undo` and `Redo` actions.
### Enable time travel
```csharp
sealed partial class App
{
public static readonly ReduxStore Store;
static App()
{
Store = new ReduxStore(CreateReducers(), true);
}
}
```
### Go back in time...
When the Store contains stored actions (ie. actions of the past), you can go back in time.
```csharp
if (Store.CanUndo)
{
Store.Undo();
}
```
It will then fires an `UndoneAction` event you can subscribe to.
```csharp
Store.Select()
.Subscribe(_ =>
{
// TODO : Handle event when the State changed
// You can observe the previous state generated or...
});
Store.ObserveUndoneAction()
.Subscribe(_ =>
{
// TODO : Handle event when an Undo event is triggered
// ...or you can observe actions undone
});
```
### ...And then rewrite history
Once you got back in time, you have two choices:
1. Start a new timeline
2. Stay on the same timeline of events
#### Start a new timeline
Once you dispatched a new action, the new `State` is updated and the previous timeline is erased from history: all previous actions are gone.
```csharp
// Dispatch the next actions
Store.Dispatch(new NavigateAction { PageName = "Page1" });
Store.Dispatch(new NavigateAction { PageName = "Page2" });
if (Store.CanUndo)
{
// Go back in time (Page 2 -> Page 1)
Store.Undo();
}
// Dispatch a new action (Page 1 -> Page 3)
Store.Dispatch(new NavigateAction { PageName = "Page3" });
```
#### Stay on the same timeline of events
You can stay o nthe same timeline by dispatching the same set of actions you did previously.
```csharp
// Dispatch the next actions
Store.Dispatch(new NavigateAction { PageName = "Page1" });
Store.Dispatch(new NavigateAction { PageName = "Page2" });
if (Store.CanUndo)
{
// Go back in time (Page 2 -> Page 1)
Store.Undo();
}
if (Store.CanRedo)
{
// Go forward (Page 1 -> Page 2)
Store.Redo();
}
```
Reset state
You can also reset the entire `Store` (reset current state and list of actions) by using the following method.
```csharp
Store.Reset();
```
You can then handle the reset event on your application.
```csharp
Store.ObserveReset()
.Subscribe(_ =>
{
// TODO : Handle event when the Store is reset
// (example: flush navigation history and restart from login page)
});
```
Entity management (in preview)
When dealing with entities, you often repeat the same process to add, update and remove entity from your collection state. With the `ReduxSimple.Entity` package, you can simplify the management of entities using the following pattern:
1. Start creating an `EntityState` and an `EntityAdapter`
```csharp
public record TodoItemEntityState : EntityState
{
}
public static class Entities
{
public static EntityAdapter TodoItemAdapter = EntityAdapter.Create(item => item.Id);
}
```
2. Use the `EntityState` in your state
```csharp
public record TodoListState
{
public TodoItemEntityState Items { get; set; }
public TodoFilter Filter { get; set; }
}
```
3. Then use the `EntityAdapter` in reducers
```csharp
On(
(state, action) =>
{
return state with
{
Items = TodoItemAdapter.UpsertOne(new { action.Id, Completed = true }, state.Items)
};
}
)
```
4. And use the `EntityAdapter` in selectors
```csharp
private static readonly ISelectorWithoutProps SelectItemsEntityState = CreateSelector(
SelectTodoListState,
state => state.Items
);
private static readonly EntitySelectors TodoItemSelectors = TodoItemAdapter.GetSelectors(SelectItemsEntityState);
```
```csharp
public static ISelectorWithoutProps> SelectItems = TodoItemSelectors.SelectEntities;
```
Router (in preview)
You can observe router changes in your own state. You first need to create a State which inherits from `IBaseRouterState`.
```csharp
public class RootState : IBaseRouterState
{
public RouterState Router { get; set; }
public static RootState InitialState =>
new RootState
{
Router = RouterState.InitialState
};
}
```
#### For UWP
In order to get router information, you need to enable the feature like this (in `App.xaml.cs`):
```csharp
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
// TODO : Initialize rootFrame
// Enable router store feature
Store.EnableRouterFeature(rootFrame);
}
```
Redux DevTools (in preview)
![./images/devtools.PNG](./images/devtools.PNG)
Sometimes, it can be hard to debug your application. So there is a perfect tool called Redux DevTools which help you with that:
- list all dispatched actions
- payload of the action and details of the new state after dispatch
- differences between previous and next state
- replay mechanism (time travel)
#### For UWP
In order to make the Redux DevTools work, you need to enable time travel.
```csharp
public static readonly ReduxStore Store =
new ReduxStore(CreateReducers(), RootState.InitialState, true);
```
And then display the Redux DevTools view using a separate window.
```csharp
await Store.OpenDevToolsAsync();
```