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OgelGames
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beacon
A redo of the Minetest beacon mod by AgentNagel42 (WIP)
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Crash with beams rotated to unexpected param2
#26
SwissalpS
closed
2 months ago
2
beacon base isn't ground content
#25
SwissalpS
closed
6 months ago
0
"Haste" effect
#24
OgelGames
opened
1 year ago
0
formspec incompatible with current minetest/master
#23
SwissalpS
closed
1 year ago
5
Auto adjust radius when upgrades are added
#22
SwissalpS
opened
2 years ago
1
add `is_ground_content = false` to beacon beams
#21
BuckarooBanzay
closed
2 years ago
1
Beacons remove fly privelege from normal players who already have it
#20
Bituvo
opened
2 years ago
0
"Earth Gravity" effect
#19
OgelGames
opened
3 years ago
0
Unloading and area bugs
#18
OgelGames
closed
2 years ago
2
rotate beams when they get placed by hand
#17
SwissalpS
closed
3 years ago
3
Private beacon effects
#16
OgelGames
opened
3 years ago
1
RGB beacons
#15
SwissalpS
opened
3 years ago
4
Allow other mods to register additional beacon colors
#14
OgelGames
closed
3 years ago
0
Beam can destroy beam of other player
#12
SwissalpS
closed
3 years ago
12
Don't allow beacon effects in protected areas
#11
OgelGames
closed
3 years ago
0
Beam reach
#10
6r1d
closed
3 years ago
4
Inventory swap bug
#9
BuckarooBanzay
closed
4 years ago
3
beams without boxes are still evaporating
#8
SwissalpS
closed
4 years ago
2
Allow modifying beacon settings while activated
#7
OgelGames
closed
4 years ago
0
Initial mod release
#6
OgelGames
opened
4 years ago
1
Beam destroys stealthnodes
#5
S-S-X
closed
4 years ago
2
Add `digilines` compatibility
#4
OgelGames
closed
4 years ago
4
Minor issues collection
#3
OgelGames
closed
4 years ago
0
radius is non-standard
#2
SwissalpS
closed
4 years ago
1
beacon can not be placed in some ways that should be possible
#1
SwissalpS
closed
4 years ago
6