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OlivierLi
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Interceptor
Tiny "game" to play with OpenGL and shaders
The Unlicense
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Full screen bloom
#15
OlivierLi
opened
10 years ago
0
Use quadtree to store game entities
#14
OlivierLi
opened
10 years ago
0
Output hollow shapes
#13
OlivierLi
closed
10 years ago
0
Create better enemy formations
#12
OlivierLi
opened
10 years ago
0
Display remaining number of enemies
#11
OlivierLi
opened
10 years ago
1
Better collision detection with player
#10
OlivierLi
closed
10 years ago
0
Have World::update() correctly spawn waves
#9
OlivierLi
closed
10 years ago
0
Locate SFML in cmake
#8
OlivierLi
opened
10 years ago
0
Create proper subclasses
#7
OlivierLi
closed
10 years ago
0
Store player data in the world
#6
OlivierLi
closed
10 years ago
0
Correctly use daos
#5
OlivierLi
opened
10 years ago
0
Extremely poor performances on AMD catalyst on Linux.
#4
OlivierLi
closed
10 years ago
1
Find out why shader length shows up as 0 in CodeXL
#3
OlivierLi
opened
10 years ago
0
Output enemy triangles using geometry shaders
#2
OlivierLi
closed
10 years ago
0
Restrict output to 60 FPS
#1
OlivierLi
closed
10 years ago
1