OpenRL-Lab / openrl

Unified Reinforcement Learning Framework
https://openrl-docs.readthedocs.io
Apache License 2.0
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OpenRL-v0.2.1 is updated on Dec 20, 2023

The main branch is the latest version of OpenRL, which is under active development. If you just want to have a try with OpenRL, you can switch to the stable branch.

Welcome to OpenRL

Documentation | 中文介绍 | 中文文档

Crafting Reinforcement Learning Frameworks with Passion, Your Valuable Insights Welcome.

OpenRL is an open-source general reinforcement learning research framework that supports training for various tasks such as single-agent, multi-agent, offline RL, self-play, and natural language. Developed based on PyTorch, the goal of OpenRL is to provide a simple-to-use, flexible, efficient and sustainable platform for the reinforcement learning research community.

Currently, the features supported by OpenRL include:

Algorithms currently supported by OpenRL (for more details, please refer to Gallery):

Environments currently supported by OpenRL (for more details, please refer to Gallery):

This framework has undergone multiple iterations by the OpenRL-Lab team which has applied it in academic research. It has now become a mature reinforcement learning framework.

OpenRL-Lab will continue to maintain and update OpenRL, and we welcome everyone to join our open-source community to contribute towards the development of reinforcement learning.

For more information about OpenRL, please refer to the documentation.

Outline

Why OpenRL

Here we provide a table for the comparison of OpenRL and existing popular RL libraries. OpenRL employs a modular design and high-level abstraction, allowing users to accomplish training for various tasks through a unified and user-friendly interface.

Library NLP/RLHF Multi-agent Self-Play Training Offline RL DeepSpeed
OpenRL :heavy_check_mark: :heavy_check_mark: :heavy_check_mark: :heavy_check_mark: :heavy_check_mark:
Stable Baselines3 :x: :x: :x: :x: :x:
Ray/RLlib :x: :heavy_check_mark: :heavy_check_mark: :heavy_check_mark: :x:
DI-engine :x: :heavy_check_mark: not fullly supported :heavy_check_mark: :x:
Tianshou :x: not fullly supported not fullly supported :heavy_check_mark: :x:
MARLlib :x: :heavy_check_mark: not fullly supported :x: :x:
MAPPO Benchmark :x: :heavy_check_mark: :x: :x: :x:
RL4LMs :heavy_check_mark: :x: :x: :x: :x:
trlx :heavy_check_mark: :x: :x: :x: :heavy_check_mark:
trl :heavy_check_mark: :x: :x: :x: :heavy_check_mark:
TimeChamber :x: :x: :heavy_check_mark: :x: :x:

Installation

Users can directly install OpenRL via pip:

pip install openrl

If users are using Anaconda or Miniconda, they can also install OpenRL via conda:

conda install -c openrl openrl

Users who want to modify the source code can also install OpenRL from the source code:

git clone https://github.com/OpenRL-Lab/openrl.git && cd openrl
pip install -e .

After installation, users can check the version of OpenRL through command line:

openrl --version

Tips: No installation required, try OpenRL online through Colab: Open In Colab

Use Docker

OpenRL currently provides Docker images with and without GPU support. If the user's computer does not have an NVIDIA GPU, they can obtain an image without the GPU plugin using the following command:

sudo docker pull openrllab/openrl-cpu

If the user wants to accelerate training with a GPU, they can obtain it using the following command:

sudo docker pull openrllab/openrl

After successfully pulling the image, users can run OpenRL's Docker image using the following commands:

# Without GPU acceleration
sudo docker run -it openrllab/openrl-cpu
# With GPU acceleration 
sudo docker run -it --gpus all --net host openrllab/openrl

Once inside the Docker container, users can check OpenRL's version and then run test cases using these commands:

# Check OpenRL version in Docker container  
openrl --version  
# Run test case  
openrl --mode train --env CartPole-v1  

Quick Start

OpenRL provides a simple and easy-to-use interface for beginners in reinforcement learning. Below is an example of using the PPO algorithm to train the CartPole environment:

# train_ppo.py
from openrl.envs.common import make
from openrl.modules.common import PPONet as Net
from openrl.runners.common import PPOAgent as Agent

env = make("CartPole-v1", env_num=9)  # Create an environment and set the environment parallelism to 9.
net = Net(env)  # Create neural network.
agent = Agent(net)  # Initialize the agent.
agent.train(
    total_time_steps=20000)  # Start training and set the total number of steps to 20,000 for the running environment.

Training an agent using OpenRL only requires four simple steps: Create Environment => Initialize Model => Initialize Agent => Start Training!

For a well-trained agent, users can also easily test the agent:

# train_ppo.py
from openrl.envs.common import make
from openrl.modules.common import PPONet as Net
from openrl.runners.common import PPOAgent as Agent

agent = Agent(Net(make("CartPole-v1", env_num=9)))  # Initialize trainer.
agent.train(total_time_steps=20000)
# Create an environment for test, set the parallelism of the environment to 9, and set the rendering mode to group_human.
env = make("CartPole-v1", env_num=9, render_mode="group_human")
agent.set_env(env)  # The agent requires an interactive environment.
obs, info = env.reset()  # Initialize the environment to obtain initial observations and environmental information.
while True:
    action, _ = agent.act(obs)  # The agent predicts the next action based on environmental observations.
    # The environment takes one step according to the action, obtains the next observation, reward, whether it ends and environmental information.
    obs, r, done, info = env.step(action)
    if any(done): break
env.close()  # Close test environment

Executing the above code on a regular laptop only takes a few seconds to complete the training. Below shows the visualization of the agent:

Tips: Users can also quickly train the CartPole environment by executing a command line in the terminal.

openrl --mode train --env CartPole-v1

For training tasks such as multi-agent and natural language processing, OpenRL also provides a similarly simple and easy-to-use interface.

For information on how to perform multi-agent training, set hyperparameters for training, load training configurations, use wandb, save GIF animations, etc., please refer to:

For information on natural language task training, loading models/datasets on Hugging Face, customizing training models/reward models, etc., please refer to:

For more information about OpenRL, please refer to the documentation.

Gallery

In order to facilitate users' familiarity with the framework, we provide more examples and demos of using OpenRL in Gallery. Users are also welcome to contribute their own training examples and demos to the Gallery.

Projects Using OpenRL

We have listed research projects that use OpenRL in the OpenRL Project. If you are using OpenRL in your research project, you are also welcome to join this list.

Feedback and Contribution

The OpenRL framework is still under continuous development and documentation. We welcome you to join us in making this project better:

Maintainers

At present, OpenRL is maintained by the following maintainers:

Welcome more contributors to join our maintenance team (send an E-mail to huangsy1314@163.com to apply for joining the OpenRL team).

Supporters

↳ Contributors

↳ Stargazers

Stargazers repo roster for @OpenRL-Lab/openrl

↳ Forkers

Forkers repo roster for @OpenRL-Lab/openrl

Citing OpenRL

If our work has been helpful to you, please feel free to cite us:

@article{huang2023openrl,
  title={OpenRL: A Unified Reinforcement Learning Framework},
  author={Huang, Shiyu and Chen, Wentse and Sun, Yiwen and Bie, Fuqing and Tu, Wei-Wei},
  journal={arXiv preprint arXiv:2312.16189},
  year={2023}
}

Star History

Star History Chart

License

OpenRL under the Apache 2.0 license.

Acknowledgments

The development of the OpenRL framework has drawn on the strengths of other reinforcement learning frameworks: